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World of Diving Announced, coming to Linux and Supports Oculus Rift



Vertigo Games today unveiled World of Diving , an online multiplayer dive game for PC, Mac and Linux that supports (but does not require) the Oculus Rift virtual reality headset. A crowdfunding campaign is underway on Indiegogo. Over the coming month, Vertigo Games will be raising a total funding amount of $75,000 for the development of World of Diving.

What is World of Diving?

World of Diving is the first online multiplayer diving game, with which will recreate that feeling of wonder and discovery you get at the bottom of the ocean. The Vertigo team is all set to take you on the otherworldly experience that is World of Diving - all from the comfort of your own (hopefully quite dry) home.

Starting out in the Caribbean, you can enjoy the real-world diving spots that were recreated, while the entire world’s oceans are waiting for you to explore thanks to a technique called procedural generation.

While World of Diving will appeal to both hardcore simulation fans and casual diving enthusiasts, it is important to focus development efforts on making the world fun… and not just a mathematical model. World of Diving will be a place for you to hang out with your friends - whether you have met them in or outside of the game – where you can swim with sea turtles, hunt for the great white shark or party on your own luxury yacht.

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Game Features

Several key design goals that will make World of Diving the ultimate digital diving experience. Of course Vertigo Games will want to hear your opinion as well, incorporating some of your best ideas into game development.
  • Visit astonishing real-world diving spots, manually brought to life by our design team.
  • Explore the Earth’s oceans without limitation thanks to procedurally generated environments.
  • Customize your character, from body type, face and hair style to clothing and accessories.
  • Team up and explore with friends or one of your NPC companions.
  • Over a hundred collectable species, many of which add their unique benefit to your diving skill.
  • Compete with friend and foe over ancient treasure and in exciting diving challenges.
  • Discover rusty ship wrecks, World War II submarines and eerie underwater caverns.
  • Take part in the community and direct the development of the gameplay and in-game items.
  • Play using the Oculus Rift for the full immersive experience, or use a traditional monitor.
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World of Diving is now in its early prototype phase, and with your support Vertigo can keep growing the game, into a huge, populated digital diving realm. If they reach their goal, World of Diving will be ready for its release on PC, Mac and Linux in early 2014. But that’s not all: World of Diving is not only playable using a normal monitor, it also supports the Oculus Rift virtual reality headset for a truly *immersive* experience!



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World of Tanks company to support open-source development

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Free-to-play online computer game developer and publisher Wargaming is putting its money where its mouth is, as the saying goes. The company has announced it will be financially supporting three key open-source development foundations. The Linux Software Foundation, the Django Software Foundation, and the Wikimedia Foundation will all receive such support.

Primarily known for gaming titles such as World of Tanks, Wargaming utilizes a wide array of open-source technologies to power their successful gaming titles. Corporately, Wargaming strives to support those technologies that the company regularly leverages, not only to support existing development, but also to help grow and evolve those technologies for future use.

“Wargaming relies heavily on a number of different open-source technologies to help us create our legendary MMO universe, whether it’s using Linux to power our servers, Django to build our web project frameworks or Wikimedia to help us in our research efforts,” said Maksim Melnikau, Solution Architect at Wargaming. “As a company, we’d like to say thank you to all the developers, testers and users who’ve helped create these awesome tools and that we’re extremely honored to hopefully help them continue their great work moving into the future.”

Wargaming found its initial success in 2003 with its turn-based strategy computer game Massive Assault. Currently, the company is working on two upcoming PC titles, World of Warplanes and World of Warships, and mobile game World of Tanks Blitz.

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Unity Engine will support devices running on Tizen Linux mobile platform

The folks behind the Unity engine – Unity Technologies – have announced that the engine will support the Linux-based open source smartphone operating system, Tizen. The company will release deployment tools that will allow developers to make games for smartphones and tablets running on Tizen.

“Unity and Tizen have a lot in common in that they both aim to make the creation and the deployment of games and other apps as easy as possible for developers,” said Unity Technologies CEO David Helgason.

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Unity has been making quite a push for development in the mobile scene. Recently, Helgason had announced that the engine will be free to game developers on iOS and Android. According to the company, the decision was made in an attempt to push the “democratisation of game development further than ever before.” Earlier, licensing the engine for game development on Android or iOS would cost $800 (approximately Rs 44,376), but it has now been made completely free.

This, of course, is a great move for game developers, especially because of the popularity of the game engine. A wide variety of different games have been made with the engine, ranging from DOS-styled management games like Organ Trail: Director’s Cut to turn-based RPG Knights of Pen & Paper and even full-fledged 3D games like Surgeon Simulator 2013.

“We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever,” said CEO David Helgason. “Mobile games development is possibly the most dynamic and exciting industry in the world, and it’s an honour to be able to help so many developers be so successful in fulfilling their visions and in building their businesses.”
While the engine is only free for iOS and Android at the moment, the company has hinted that it might make the same move for other mobile platforms, including Windows Phone 8 and BlackBerry 10. With the availability on Tizen, maybe the company will make the engine free for some other open source operating systems too.

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Unreal Engine 4 to Support Linux with Heavy Gear Assault



Heavy Gear Assault, a game developed Stompy Bot Productions on the Unreal 4 engine, will arrive on Linux, if they manage to raise enough money on Kickstarter.

Besides the details about this interesting game developed with the old Heavy Gear titles in mind, another piece of information has a lot more weight.

Unreal 4 is the next-generation engine developed by Epic Game and if Unreal Engine 3 is anything to go by, the next installment will be a huge hit.

The world of Heavy Gear Assault is unforgiving – but so is your lust for glory. A pilot on the distant planet Terra Nova, you play the high-stakes game of competitive Gear Dueling. You earn fame and fortune by making a name for yourself on the arena floor. You stand out from the crowd by customizing the look and style of your Gear. You manage corporate sponsors, hire a support staff and fine-tune your Gear’s performance in the Gear Bay. You rise to the top, claim your position – and with every cannon shell left in your magazines, you refuse to let go.

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Heavy Gear and Heavy Gear 2 by Activision were state-of-the-art and pushed the envelope of what was possible in the late 1990s. Both games paid tribute to the acclaimed and award-winning science-fiction Heavy Gear Universe, created by Dream Pod 9.

Built today with the technology of tomorrow, Heavy Gear Assault promises to raise the bar yet again, with features that include:
  • E-SPORTS — Compete in tournaments and organized matches for fame and fortune. Spectate and sponsor other players. Vote on performances. Put bounties on poor sports and pay their enemies to take them out.
  • DYNAMIC COMBAT — Rip apart the arena with fully destructible terrain. Blow an opponents limb off and use their weapon against them. Pull the trigger at range or melee up close. Play as your pilot and move freely in and out of Gears.
  • CUSTOMIZATION — Stealth or armor? Guns or melee? The choice is yours. Customize your weapons or powerplant, sensors or CPU. Fine-tune your performance, and hire a support staff to keep your Gear in the fight.
  • SOCIAL INTERACTION — Create a profile and cultivate your fan base. Stream your matches and highlights to your favorite social media site. Rate players and spectators on their sportsmanship, teamwork, cooperation and style.
  • FREE-TO-CHOOSE — Choose your level of involvement to pay and play how you want. Play entirely for free or pay for premium membership that doesn’t break the balance of the game. The free-to-play model has evolved.
  • UNREAL ENGINE 4 — Battle for dominance in photo-realistically beautiful arenas. Enjoy performance that scales to high- and low-spec PCs. Watch fully destructible environments and Gears rip apart, changing the shape of the fight.
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How do the developers of Heavy Gear Assault feel about Linux support? Their response has raised quite a few eyebrows.

“UE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA!” said a Stompy Bot Productions representative.

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If this information turns out to be true, Linux could finally become a more gaming focused platform in the future.



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Verdun: Top Free Game of May 2013 

Hello, gamers! After testing a few games today, I found this amazing Unity-powered MMO first-person shooter game that you can play for free on your Windows, Mac or Linux computers and on a regular browser.

The game is inspired by the Battle of Verdun during the First World War, with levels featuring historical locations such as the Argonne Forest and The Western Front. Players can choose to play for the French or the German factions.

Verdun Game Trailer



Verdun is the first free MMOFPS game set during World War 1. The weapons (rifle, grenades, bayonets, etc) used in the game are based on actual weapons used in Battle of Verdun.

The gameplay revolves around multiplayer battles, of which there are two types. The first is a free-for-all, where its you against all the players in the map. The second, and the more interesting, is a team battle. You choose which side you want to fight – France or German – and fight it out on various maps.

Graphics: Very good

I played the game on a low-end XP machine and it looked rather good. It wasn’t as unresponsive as I hoped it to be. The game dashboard, however, needs a lot of work to be usable.

Sound: Very good

The first time I heard the rifle shot, I immediately wanted more of the game. The ambient sound is what I expected of a WW1 game. An added bombardment explosions in the background would have made the game even better.

Gameplay: Good

Playing Verdun is actually a fun experience, if not for the long wait. The game is still in open beta so there’s not a lot of players yet, which translates to long wait for other players to join a battle.

Pros: Enjoyable multiplayer shooting experience. Good graphics & sound.

Cons: Game’s dashboard can be a little confusing. Wait time can take



Download Verdun : Windows , Mac & Linux .

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A.N.N.E. coming to Linux and Kickstarter concludes at over $100,000 



After clearing its $70,000 goal more than a week in advance, the A.N.N.E. Kickstarter has concluded at $100,272. The total is enough to unlock three of ANNE’s stretch goals, namely Mac & Linux versions, gender swap mode and achievements, and New Game+. While stretch goals for Ouya, PSN/Vita and Wii U versions were not met, creator Moise “Mo” Breton promised in a previous update that these versions will still be made, though it will take longer.

Mo, whom JoyStiq interviewed back in April, also posted an inspirational thank you video on YouTube, which retells the whole experience and, more importantly, heavily features his adorable children. “From now on, it’s all about making the game,” said Mo, thanking supporters for allowing him to develop full-time. He is planning to make monthly updates throughout development. ANNE is planned to launch in early to mid 2014.



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From Reptile Games, Megabyte Punch coming to Linux



Reptile Games’ electro beat-‘em-up platforming game, Megabyte Punch,will see a launch on Linux alongside Windows PC and Mac, according to Reptile Games’ official Twitter account.

In the game, players can customize their own fighter, compete in tournaments and collect parts in order to upgrade skills and abilities. The game features six different retro worlds, PvP destructible arena, 128 parts to collect, an electro soundtrack, and four player local co-op and versus mode.

Through its website, Reptile Games is currently offering DRM-free beta access for Windows PC and Mac platforms for $7.50, which also includes all futures updates for free. Megabyte Punch is collecting votes on Steam Greenlight. The game was featured at PAX East in March as part of the IndieGameStand.

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Haunt a First Person Horror for Linux

From Linuxaria


Some time ago Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages, available for free on Windows and Mac this was a short, experimental game that helped to breathe new life into the horror genre through its use of pure, uncensored fear.

Inspired by this game and its success Haunt (formerly known as Haunt: The Real Slender Game) is an adventure/horror game released for Linux, Mac and Windows that bring you in these terrifying setting.

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Synopsis

An unnamed male character comes across an abandoned pickup truck outside the fenced off Green Park in Poland. The truck belongs to a paranormal investigation/historical preservation organization known as, Project: HAUNT. Along with the truck the character discovers a portfolio with a document regarding the purpose of Project: HAUNT. Out of curiosity, the unnamed male ventures into the park to investigate the whereabouts of the organizations members and their discoveries by collecting a set of documents and photographs as well as keys to locked off locations within the parks grounds.

The story of Haunt is different from the original Slender Man mythos and story. By reading the scraps of paper found in the game (if the player has the chance to do it, since standing still for too long will make Slender Man kill you), the player discovers that the Project: HAUNT members caught a group of periodists that were in the building area. Mark Slender (one of the periodists) managed to escape the building and was able to hide in a bunker near the building, but the project members found him and burned him inside the bunker, which failed to instantly kill him but managed to burn his face beyond recognition. The group then left Mark for dead and the “Mark Slender case” was closed, but the project members began to experience paranoia as well as other symptoms.

The gameplay

The point of this game is to find all the scraps of the notes, in which each one has information about what happened. The player will also find the park map billboard in a lot of areas, to find out where they currently are. In addition, there are keys you’ll need to find to unlock access to some of those places, and there are special photos to find on the Gamer and Paranormal difficulty level settings.

The game has 3 difficulty settings:

Noob – Infinite Flashlight / Map Markers / Small Slender Agro / No Extra Photos To Find / Darkness Will Never come
Gamer – Batteries / No Markers(This is currently bugged) / Medium Slender Agro / Extra Photos To Find / Night Will Come
Paranormal – Batteries / No Markers / High Slender Agro / Extra Photos To Find / Game Starts At Night

So to see all the photos and information available you should end the game at “Paranormal”, but I suggest to start as “Gamer” in your first couple of games, and if you are killed right from the start don’t worry…it’s normal.

Installation

The files are waiting for authorization (IndieDB and Desura) and the game it’s on the greenlight program on Steam so at the moment the best way to get the .zip file with the full game it’s download it from Game Front, if your country it’s on the “white list” of this provider, Italy is not :( , while it’s allowed from United States and many other countries.

If your country is not allowed on Game Front you can use atomicgamer as alternative, but for me it’s been painfully slow.

Once downloaded the file unzip it and rename the folder Haunt_1_Data in Haunt_1.1_Data, after that you should be able to run Haunt_1.1.x86_64 and play the game, from a terminal you can use these commands:

mv Haunt_1_Data/ Haunt_1.1_Data
chmod +x Haunt_1.1.x86_64
./Haunt_1.1.x86_64


Please remember that it’s still a beta version and there could be some bugs in the game.

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A Third-Person Stealth Game Coming to Linux called Tangiers

Every once in a while we come across a really intriguing game that sets the stage for something new. One that will present a new dynamic and different type of adventure. Such is the case of the up and coming Tangiers from Andalusian.

What is Tangiers?

Tangiers is an atmospheric and intelligent sandbox stealth game in the spirit of Thief – inter-cut with open world exploration akin to both Shadow of the Colossus and Morrowind.

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In Tangiers your character is a fragile, weakened being recently arrived in a strange world. Leaving you to explore a bleak landscape searching for pockets of urbanization to infiltrate. Sneaking in, kidnapping a target, then finding a way out. Figuring out your own path through levels, keeping to the shadows, lay traps, stalk, distract, back-stab – or with enough skill, ghost your way through without leaving a trace.

Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an adaptation of William Burrough’s cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through. Tangiers narrative is similarly reactive, adapting to the ethical considerations of your actions.

The Game Features:

  • Tense Stealth Game-play
  • Sandbox, non linear approach to all situations.
  • Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed.
  • World that constantly evolves in response to the player – unique with each play through.
  • Unique setting, building upon the works of 20th century avant garde – Marcel Duchamp, William Burroughs, J.G. Ballard, Throbbing Gristle amongst others.
  • Full length, dark ambient soundtrack.


What about Linux support

“A Linux build is definite - we’re using the Unity3D engine, and while they’ve only got a preview build of their Linux platform up at the moment, I’m fairly comfortable that by the time we come close to release in a years time, a full platform will be released. The popularity of Kickstarters such as Wasteland and Torment, Steam coming to Linux and the Humble Bundles gives us confidence that the vicious circle of lack of support for Linux gaming is being broken. Indeed, as support improves, we would like to envision ourselves moving to an entirely open source development base, something that I can see as a definite future possibility even with our limited technical knowledge of the platform.

The game’s been in slow development for around 6 months now - we’re at the point where all the underlying elements have come together and we can start to release regular previews of the game. The idea for the game came from my love of 20th century avant-garde, and wanting to explore many of the concepts behind it in a new medium. Equal to my love of art are the more mature game designs such as Thief - it came across as natural to bring the two together.

Given the small team, I don’t see it as a realistic possibility to bring it to consoles. We do hope that the Ouya is in a healthy state this time next year - if it is, I think that it’d be very interesting to tweak and adapt the game to suite a 10 feet away, more relaxed living room environment.”

Alex Harvey
Andalusian


Who are Andalusian?

Andalusian are a new, Bristol-based indie studio. There’s two of them working from a bedroom – Alex Harvey and Michael Wright. Alex is the pretentious arty one, spending most of his free time listening to odd music and wishing that he was Antonin Artaud. Michael currently lives on other people’s sofas, and is really pinning his hopes on people buying this game.
Andalusian seeks to create mature, confrontational game that take inspiration from a wider range of culture. Neither of them have created a game before, but they are very dedicated about making this one a good one.
A pretty egalitarian pair, using Open Source software in the office at every reasonable option.

The game is currently in development, with a projected release date of mid 2014.

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Hotline Miami Action Game Coming to Steam for Linux

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Hotline Miami, a 2D action game developed by Dennaton Games and published by Devolver Digital, will arrive on Steam for Linux.

Hotline Miami is a brutal action game that relies on hard-boiled gunplay. It’s built on 2D engine, but it features over 1,000 different sprites and benefits from a story than spans over more than 20 levels.

According to its developers, the game is set in an alternative 1989 Miami. The player will take the role of a mysterious antihero on a murderous rampage against the shady underworld.

The information about the Linux version is taken from the CDR database and by no means is it completely certain. The CDR Database is a record of data that describes every Steam game and subscription provided by Valve for the Steam service.

Usually, the new entries in the Steam database are first visible in the CDR Database before their official launch.

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Jagged Alliance: Flashback for OS X, Windows, and Linux

There are thousands of Kickstarter projects asking for your money, and it can be difficult to decide to which ones you should donate. With only 5 days left on the campaign, its time to get in on the action, if you have yet to do so.

What is Jagged Alliance: Flashback?

Jagged Alliance: Flashback is a role-playing game with turn-based combat, base management, and mercenaries to hire as you explore the island group of San Christobal during the Cold War. Your job is to assemble a mercenary team to restore the democratic government on San Christobal and drive out the U.S.S.R presence before fighting breaks out with the U.S. It’s a a thinking man’s game—a thinking man with lots of guns!

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Why should you support Jagged Alliance: Flashback?

Full Control—the group that’s working on Jagged Alliance: Flashback—has been making turn-based games for the past 9 years. They’ve also worked on popular well-known titles such as Crysis, Star Wars: The Old Republic, Unreal Tournament, and more. Jagged Alliance: Flashback won’t be their first game, which increases the odds that it will be good.

They also have the engine already built, so they will be putting the Kickstarter money into the art, story, and other gameplay features you’ll be able to see.

The Jagged Alliance series has been around since 1994 on a variety of platforms, and Full Control wants to reset the series to bring it back to its roots with Jagged Alliance: Flashback. They’re taking the second game as their inspiration, and based on what I’ve read, that’s a great game that unfortunately hasn’t been available to Mac gamers. Jagged Alliance 2 looks to be a game that’s worth updating.

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On a personal level, playing turn-based strategy games and want to see more of them. While twitch-based combat is popular, there’s something satisfying about thinking five moves ahead and leading your enemy to their doom.

Where can I find out more about Jagged Alliance: Flashback?

Full Control’s Kickstarter page has more videos, screenshots, and details of future plans for Jagged Alliance: Flashback.



They also have a website with a forum you can use to talk to other fans and the game’s developers. If you like what you see, you can donate as much as you want to make this game a reality. The campaign ends on May 23rd, and is currently $120,000 short of its $350,000 goal.



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Can gaming be the turning point for Linux on the desktop?By Neil Mohr from PCFormat
Steam’s arrival on Linux is a pretty big deal
Dear old Linux, what are…View Post

Can gaming be the turning point for Linux on the desktop?

By Neil Mohr from PCFormat

Steam’s arrival on Linux is a pretty big deal

Dear old Linux, what are…

View Post



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