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Oh Man, You Should Totally Check That Game Out! Presented by Devolver Digital. We are shattering records here for the longest name of a bundle to date (Sorry The Humble Weekly Sale: ACE Team, ATLUS Games and Tripwire Interactive. We still love you. Can we all go get coffee sometime?). Best…

YES, you will want to check out this “Humble Weekly sale”. Seriously, Linux Game News has played Legend of Dungeon and Tower of Guns (Windows), both excellent. Legend of Dungeon is a randomly generate dungeon crawler where you really have no idea what to expect. Your character might die A LOT but it all depends on how good you are at searching for items, using spells, fighting off enemies, etc.
Tower of Guns, a first-person shooter where you have to survive what lies behind each room: random spawns and mechanical mayhem. DO NOT under-estimate it.

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Hacker Evolution coming to Linux and Mac soon

Hacker Evolution coming to linux and mac soon

Budding hackers of the Linux world rejoice! One of the best and fun hacking sim out there has just been confirmed to get a Linux port along with a Mac OS port. The announcement came on the official Facebook page of the Exosyphen Studios, the developer behind the game.

“Good news everyone! The BIG UPDATE for Hacker Evolution is now completed. The game has received a new engine and MacOS/Linux ports. In a few days, we will deploy these across all publishing channels,” the announcement read on Facebook. According to the post, the port is complete and they are just putting on final touches on it to polish the final product. The game is already available on Steam for purchase, so by publishing channel, it could mean Steam as one of them, as that is one publishing channel that is available for both Linux and Mac. This is one of those games that I have sunk hours into playing mindlessly and yet still being satisfied with it. The only other game was Uplink Hacker Elite. (Wish they would come out with a sequel. HE can’t really compare to it, but still helps fill the gap) I strongly urge anyone who hasn’t played this game, do play it. It might not be an actual hacking sim, but fun puzzle game nonetheless.

About Hacker Evolution

Hacker Evolution is a hacking simulation game, featuring unparalleled graphics and features.

You play the role of a former intelligence agent, specializing in computer security. When a chain of events sets off worldwide, leaving critical service disabled, you assume the role of a computer hacker to find out what happened and attempt to stop it.

When a stock market, a central bank, satellite uplink and transoceanic fiber optics links crash, you know this is more than a simple event. Something big is behind all this, and you have to figure out what is it.

You hack into computers, look for exploits and information, steal money to buy hardware upgrades in an attempt to put all the pieces of a big puzzle together.

Set in a virtual operating system environment, the game is packed with all the features required to bring the hacker feeling and experience to every gamer.

The concept behind Hacker Evolution is to create a game that challenges the gamer’s intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives.

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System Shock 2 half price on Steam’s Daily Deals


If your life is painfully lacking in malevolent AI and angry, telekinetic monkeys, today is your lucky day: Steam is currently offering survival horror classic System Shock 2 at a 50 percent discount.

Co-developed by Irrational Games and Looking Glass Studios, and designed by BioShock maestro Ken Levine, System Shock 2 drops players into the dark corridors of a faster than light spaceship where a routine rescue operation has gone horribly wrong. Armed with scavenged weaponry and a handful of special powers, players must battle the twisted denizens of deep space, all the while being mocked by SHODAN, a once helpful AI that has started to lose her virtual marbles.

But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

Despite being a “Daily Deal,” System Shock 2 will remain at its current $5 price point until Monday, April 21 at 10AM PT. Would-be players need not worry about system compatibility, as Steam offers System Shock 2 in PC, Mac and Linux flavors.

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Chaos Reborn beats Kickstarter crowdfunding goal


The crowdfunding campaign for Chaos Reborn surpassed its funding goal, according the game’s Kickstarter page.

As of this writing, the campaign has received $193,695 in pledges of its $180,000 goal from 4,721 backers with 11 hours remaining.

Chaos Reborn has been funded with just 34 hours to go on the clock,” developer Julian Gollop wrote on the Chaos Reborn's Kickstarter blog. “Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!”

The designer of XCOM: UFO Defense launched the turn-based strategy game’s crowdfunding campaign last month. It’s planned for a spring 2015 release on Linux, Mac and Windows PC. Gollop pitched the game, which will include procedurally generated 3D arenas, as an expansion to Chaos: The Battle of Wizards, which he developed in 1985 for the ZX Spectrum.

You can play a version of Chaos Reborn now with its playable browser prototype.

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Glitchspace released now on Steam Early Access


Glitchspace, a “first-person programming game” from Space Budgie, is now available for Linux, Mac and Windows PC via Steam Early Access, the developer announced today.

The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a “by-product of cyberspace and its various glitches.” Players problem solve by editing object codes and exploiting glitches they find.

“We created a node-based programming system for Glitchspace, called Null,” the game’s description reads. “Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

“Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.”

The alpha currently offers an hour of play, while the developer hopes to include two-to-three hours once the game is complete. According to the game’s Steam page, Space Budgie wants to improve more than just gameplay elements, such as audio, puzzles and more.

Glitchspace is expected to launch in full during Q2 2014. The Early Access alpha is currently available for $6.99.

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Epic Games’ Tim Sweeney on Linux and Steam Machines

Epic Games' Tim Sweeney discusses Linux and Steam Machines

In a recent interview, Epic Games' Tim Sweeney showed some concern about Microsoft's future in regards to app development. Microsoft wants developers to focus on Windows 8, but when taking that route, games can only ship with Microsoft's permission and Microsoft's approval through Microsoft's store. That seemingly goes against the open nature of the PC platform.

“Steam has been a great democratizing factor on PC and if Microsoft forecloses on PC then all developers will shift to other alternatives, like Steambox and Android,” he said.

Sweeney added that Epic is hopeful that the recent management changes will lead to a more open approach to developing on the Windows platform. If Microsoft doesn’t give in, there’s always Steam OS and Linux.

“I sense kind of a renaissance at MS in the last six months,” Sweeney said. “Talking to the DirectX team for example, they’re making some brilliant decisions on DirectX 12 to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I’m hoping that takes root.”

Earlier in the interview, he said that Valve’s Steam Machines will likely be the most open high-end gaming platform ever created. Epic Games is really enthusiastic about this new tier; they’re glad to see some consumer choices in that portion of the PC gaming market. He also said the new Steam OS platform is a welcome Windows competitor.

“You can see that we’re doing some HTML5 deployment stuff so you can run our game in a web browser without any plug-ins,” Sweeney said. “You can see that we’re working on Linux and Steambox and have some support up and running for Valve’s Steamworks. It’s not an advertised feature yet, not completely ready for prime time but it’s there.”

Just weeks ago, Epic Games introduced a subscription plan for Unreal Engine 4 ($19 a month). He told Polygon that this subscription plan is a reflection of the new game development world, and that Epic Games wants more game creators to have access to the engine and its tools. Now indie developers have the same advantage that Epic and AAA developers had in the past.

“We’ve been debating opening up the engine source for about 10 years now,” he said. “We always just had some fear of what it would do to our business or whether it would leak out or attract patent trolls. But this time around with the rise of indies the benefits to the world of releasing the code far outweighed the negatives.”

To read the full interview, head here.

From Linux Game News:

When we read news like this it’s interesting to see how companies like Epic Games really are taking strides for Linux and open source. The Microsoft permission and approval process is no surprise, too much to late. Something that could have been implemented over 10 years ago, when the industry was looking for more control from Microsoft.
There is a new precipice in the gaming community and it’s obvious, both gamers and developers are looking at getting far more value for their investment. And Windows 8 did not hit the market with great reverence, but caution, proprietary restrictions, and anything BUT a platform to broaden PC gaming.
This new found freedom from Epic and Valve, will bring a whole new aspect to the world of gaming: a stable platform with far more functionality out of one operating system.
So Linux Game News is eager to keep a close eye on Epic Games and the views of Tim Sweeney. This new found platform support will put indie and AAA developers at an more eye to eye level, vying for awareness and market share. Making Linux a catalyst in the ever-growing gaming industry and blasing a new trail for years to come.

What do you hope for and expect from Epic Games? How do you think the industry will be affected?

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Broken Sword 5 – the Serpent’s Curse: Episode Two released


It was announced earlier today that Broken Sword 5 – the Serpent’s Curse: Episode Two will be available very soon. In a press release Revolution Software announced that the game will go on sale from 6pm today for PC, Mac and Linux for $24.99 USD. PlayStation Vita, iOS and Android version of the game will all be available soon.

Charles Cecil, founder, Revolution Software said “We were delighted with the reception Episode One received from the games’ fans. Episode Two takes the gameplay to another level – those who have already experienced Episode One will revel in the conclusion to the tale, while new gamers can enjoy the game in its entirety.

Episode two ramps up the level of drama, as well as the difficulty level, as the game progresses: the second part starting with George and Nico having to dodge shotgun fire – with George then meeting his ultimate nemesis – a belligerent goat!

I am extremely proud of the game and delighted that we have had the opportunity to build a direct relationship with our fans. The release of the game represents the conclusion of an amazing journey in self-funding, through the generosity of our Kickstarter backers, and to publishing the game under the Revolution brand.”

Broken Sword 5 – the Serpent’s Curse: Episode One is available now with Episode 2 going on sale later today. Are you a fan of the Broken Sword Games? Let us know in the comments and check back soon for more news.

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Cyan has sights on a Linux port for Obduction

From the famous creators of Myst and Riven the newest Kickstarter project is Obduction. They went through Kickstarter successfully last year. Now, thanks to Unreal Engine supporting Linux natively, Cyan is looking at a Linux release as a possibility for their new game.

The announcement came over a survey over at the Kickstarter page. The original Kickstarter target was of $1.1 million. But the community was so impressed, that the closing pledge for the game stood at $1.3 million. Being based on the Unreal Engine, it didn’t have the Linux goal as one of its core goals, but now, after Epic Game’s support of the Linux platform natively through their Unreal Engine, the creators of Obduction are thinking about adding Linux support to their upcoming game.
“Epic has announced that the Unreal 4 engine will have Linux support. We would love to support Linux and we are currently evaluating what it means for the scope and cost of development.”
So there you have it, another good looking game hopefully added to Linux’s ever growing game repository!

For the uninitiated, Obduction is a real-time, first-person adventure game that heavily borrows from its ancestor Myst, the famous adventure game of yore. Like Myst, Obduction is supposed to allow the player the feel of mystery, intrigue and becoming one with environment. The original Myst was famous for such level of immersive-ness that its stunningly realistic environment could produce. Obduction will be built with the same framework that made Cyan’s earlier games such a wonderful experience: stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles. Obduction is an entirely new property, delivered using one of the most powerful game development technologies available today.

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MechRunner high-action coming to Windows, Mac, Linux

Spark Plug Games has launched a Kickstarter campaign for MechRunner, a high-octane endless action game that casts you as a powerful mode-changing mech. You will blast your way through decimated urban landscapes at incredible speeds while switching between robot and tank modes to rain punishment on endless waves of mechanical foes. MechRunner will launch this summer on Steam (Windows/Mac/Linux),  Playstation® 4, and Playstation® Vita.



The Story

On June 30th, 1908 a mysterious explosion took place over the Tunguska River in Siberia, Russia that wiped out trees and wildlife for over 800 square miles. To this day it remains the largest “impact event” in our planet’s recorded history.

In the mid-1940s however, a team of scientists from the Russian secret service visiting the site stumbled upon the wreckage of an alien spacecraft containing technology that far exceeded our own. In the years that followed, the KGB set to work harnessing this mysterious new power source and created a new secret weapons program - The Division of Advanced Weaponry or “O.S.O.”

The man in charge of the O.S.O., General Yuri Petrakoff, seemed particularly affected and on April 14th, 1949, Petrakoff launched a full scale assault on Europe. One of Petrakoff’s lead engineers, Jesper Teterev, went AWOL and left the program early, wary of what was happening there. He went to live in secret with his sister, Isabel and niece, Allison. While in hiding however, Jesper (with the help of budding engineer and pilot, Allison) was busy building his own mechanized war machine, called the XP-41, certain it may be needed one day to stave off the O.S.O.’s evil creations. Jesper was right.
Jesper, Allison, and Gen. Petrakoff
The XP-41


MechRunner is an endless-style action game mixed with fast and furious mode-changing mech action! And it is very much a “runner”, the player is constantly moving forward while tracking down lethal O.S.O. forces but what makes it special is that you’re piloting a giant robot capable of some serious destruction! Other endless runners feature action elements, but none like this. Heat seeking missiles, heavy caliber bullets, laser cannons, and concussion bombs meet destructible buildings, debris littered streets, and tons of slice-able enemies to create a fast paced, visually stunning experience!


  • Meticulously detailed, fast-paced action
  • Switch between Tank and Robot modes on the fly
  • Slice & Dice enemy units with your swords
  • Extensive arsenal of weapons, customizations, and power-ups
  • Unique environments that blend seamlessly together
  • Procedurally generated levels for endless variety
  • Numerous enemy types with different tactics
  • Epic boss battles!
  • Dynamic environment obstacles
  • Unlockable skins, upgrades, and achievements
  • Rescue civilians for extra points and rewards
  • Amazing Hollywood quality soundtrack
  • Optional controls - play with a mouse or controller
MechRunner has been in development for a little over a year now and Spark Plug are finally able to present it to the world! The game is feature complete, fully playable, and in its final stages before launch in July 2014.  They could stick a bow on it and kick it out the door, but love it too much. It deserves a strong finish, so they want YOUR support with all of the polish and TLC into the game before launch.

The game’s mechanics are all in place, but Spark Plug want to put those final touches on it, details gamers want and deserve. So where will the money go? We want to:
  • Add more polish to our boss battles and levels
  • Weave more of the story elements into the game.
  • Hire professional voice actors for in-game dialogue.
  • Add more sound effects and music
  • Bug test (QA)
  • Optimize for all platforms
  • Market the game upon release

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Rite of the Shrouded Moon debuts on Android, PC, Linux, Mac, and iOS


Five years ago, Spider: The Secret of Bryce Manor became an instant classic in the iPhone games library. The moody, wordless experience turned players into multi-legged predators wending their way into creepy environments and a foreboding meta-story. That game’s sequel Spider: Rite of the Shrouded Moonwill not just be debuting on iOS; it will be on Android, PC, Mac and Linux. It might even show up on consoles. And when Spider: Rite of the Shrouded Moon comes out, it will be pulling in the real world with it.

Tiger Style Games have turned out some of the best-looking, best-feeling titles for mobile games. After they turned out a HD version of Spider for iPad, the devs at the indie studio released the cooler-than-it-sounds action/gardening game Waking Mars. Now they are doing their first sequel, introducing real-world weather and location conditions into the environments of Spider: Rite of the Shrouded Moon. So if you’re playing on your Android phone at night, different insects will show up for you to feast on. Or, if it’s raining outside your window, there’ll be raindrops falling inside the game as well. Randy Smith and David Kalina reveal details and give you a first look at the game in action.

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Crawl dungeon crawling preview for PC, Mac, Linux


Crawl is a competitive multiplayer dungeon crawler for PC, Mac and Linux. The two-man development team Powerhoof created the game out of Melborne, Australia. Crawl is their first major project outside of game jams, experiments and prototypes.

The game features distinctive pixel art and supports up to four players locally (as this is an early build online is not a part of it, but Powerhoof is looking into online co-op for a final release). Currently, Crawl is Greenlit on Steam and Powerhoof is aiming to put the game up in Early Access as soon as possible. If the early build is any indication, whatever they consider ready for Early Access will be pretty choice.

What Crawl boils down to is one hero versus one to three spirits. The hero has to navigate through a dungeon while avoiding traps and fighting monsters. Unlike a normal dungeon crawler, the monsters and traps are controlled by other players. Each player chooses a specific deity from three different gods (S’hrim, Teok and Ga’ben). Gods offer players different three starting monsters, which are summoned during the game by player spirits.

Controls for the game are minimalist. Players can attack or use a special move. The special move for a hero is a basic dodge at first. For spirits, it varies depending on monster type and evolution. Using basic attacks and special moves skillfully are key to either remaining as a hero or regaining a body.

The hero is chosen randomly from the number of players entering the dungeon. As the hero, players run through the dungeon looking for gold and killing monsters for experience. Gold, which can be found in chests, can be used at stores randomly located in the dungeon to purchase new weapons, spells and potions.

Experience is necessary to make players more powerful. The hero gains experience from killing player monsters and collecting blue orbs. When players are the hero, the goal is to stay alive as long as possible. The hero needs to move through the dungeon, reach level 10 and defeat the dungeon boss.

All other players exist as spirits. Their goal is to be the first to murder the hero and regain their body. To aid in their slaughter, non-hero players can summon spirits and possess traps to chip away at the hero’s health. When a hero enters a room, there exists the possibility of it containing pentagrams on the floor or traps like turrets, crossbows or spike launchers. Spirits can posses any trap in a room by floating over to it and following a button prompt. When possessing a trap, they can use it to launch devastating short-range attacks at the hero. Traps do not lock a hero in a room, so they are good for hit and run tactics.


To summon a monster, spirits have to inhabit a pentagram; by doing so, a monster from their chosen god is randomly summoned. The summoned monster can be used to square off against the hero. If a monster defeats the hero, the player is reborn as a hero. That player then has a chance to run through the dungeon, leveling up their hero and gathering gold. Summoning monsters locks a room until the hero defeats all monsters. If players kill a hero, they still have to kill any remaining monsters currently active or whom can be summoned from a pentagram.

Level progression in Crawl is balanced nicely between heroes and monsters. Since each player can be both monster and hero, they have two different level progressions. A hero levels up by killing monsters summoned by other players as they run through a dungeon. The better they are at killing monsters and staying alive, the stronger they get. Heroes level up actively through combat.


Monsters level up more passively. Each floor in the dungeon has an exit, so when a hero exits a dungeon it ends the round. At the end of each round, players earn vitae to evolve their monsters. The vitae earned is based on how much hero characters level up. Those players spending more time as spirits earn more vitae to evolve their monsters. Each player’s god gives them three monsters to evolve during the game. Every monster can evolve a certain number of times until they reach peak evolution.

There are also branching evolutions offering different advance and peak evolutions that players can choose between. The more advanced evolutions require more vitae. Smartly using vitae at the end of each round is necessary to give players the best chance at becoming the hero in the next round. Since monsters summon randomly, putting all your vitae into a single monsters is not always the best practice.

The other aspect of progression for heroes is their ability to buy weapons, spells and potions at shops. Heroes earn money by finding chests in the dungeon, but also by praying to an alter. This alter rewards the hero with gold for the blood they spilled playing as a spirit. The longer and more successful a player is at being a monster before becoming human again, the more gold they gain to buy new items.

Heroes start with a basic sword that can be replaced at a shop for a variety of weapons. Depending on their preference, players can use bows, staves, knives or swords to deal with monsters. Spells replace a player’s special move. The effects spells have vary widely from a more powerful dash to cyclones and shields. Potions can be purchased to give players certain bonuses, generally at the expense of speed or defense or some other stat. Experimenting with different weapons, spells and potions can give heroes the edge as other players continue to evolve their monsters.


The hero’s main goal is to reach level 10 and activate the transport stone to face off against the dungeon boss. The dungeon boss is a hulking behemoth of a monster. Since there are no pentagrams or traps in the final boss area, spirits possess aspects of the boss. Possessing one of the boss’ arms allows players to launch different liquids at the hero. By taking over the main head, players can launch a devastating beam at the hero.

In order to make the boss vulnerable, the hero needs to hit a bomb-like spawn at the boss’ open mouth to expose its brain. Once the brain is exposed, the hero needs to wail on it until it is defeated.

Depending on the number of players, the final boss can be tough or fairly easy. With less players, the hero can maneuver quickly and avoid the attacks, but working in tandem can give the hero a hell of a time. Right now, it seems the boss needs to be re-balanced because it is too slow to be effective against the nimbly hero. As is, the boss is a bit too toothless to be formidable, especially compared to the main game’s peak evolution monsters.

Crawl shows plenty of promise. The key to the game’s success is the smart balance of progression between hero and spirits. While it is early and things are subject to change, Crawl is in a very playable state. There are some elements to re-balance and tinker with, but if Powerhoof offered this as Early Access, they would offer a solid product with plenty to enjoy. It would be nice to see more gods and monsters added to the final product and different dungeon bosses down the line.

To enjoy Crawl fully, the game needs three to four players. You can get the idea of combat and gameplay one-on-one, but the game sings with a full house. Online multiplayer would be a great addition if Powerhoof can pull it off. Even if Crawl remains a local-only multiplayer game, it could potentially join the best of the local multiplayer renaissance.

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Grave’s open world horror on PC, Mac, Linux, Xbox One

Horror games tend to create chilling atmospheres, but the unsettling moments within them are often pre-meditated or scripted.The spooks in Broken Window Studios’ Grave may be a bit more freeform than that - the Oculus Rift-compatible trek through an open-world desert environment on PC, Mac, Linux and Xbox One isn’t entirely predictable. The layout of Grave's environment shifts with each passing night, making navigation less about checking off rooms on a map and more about exploring and staying prepared for the world's threats.

Of course, the night’s blanketing darkness hides Grave's danger, a threat that players can fend off with sources of light. Each progressively-generated sunset brings out a variety of enemies, which players can either stand bravely against during evening strolls, or use light-based weaponry to fend off while stowing away in shelters. Supplies are limited though, so shying from valuable exploration time will eventually backfire.

Broken Window is currently seeking funding to make Grave possible, with $8,751 out of the requested $30,000 gathered at the time of this writing. Should the project clear its goal, the creatures in Grave's everchanging world will start stalking players in early 2015, with backers that chip in $60 or more getting access to a beta before then. If you're willing to wait until Grave is finished, contributing $15 gets you the story version, with $20 earning an endless “Survive The Night” mode. If you’re still uncertain, an early PC demo of Grave is available on the project’s Kickstarter page.

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