You’ve probably heard about Mighty No. 9 by now, Keiji Inafune’s spiritual successor to the beloved Mega Man series. It was revealed about nine days ago at PAX Prime and is nearly reaching $2 million. The game has already hit its funding goal and will definitely be heading to the PC, Mac, and Linux. A new revised goal of $2.2 million is in reach for PS3, X360, and Wii U versions, and now comcept has added new stretch goals including the chance for the game to hit PlayStation 4 and Xbox One.
In an update on Kickstarter, a new handful of stretch goals reveal a bonus boss rush mode at $2 million, which would have players battle bosses back-t0-back against the clock. At $2.4 million, a new challenge mode will be added to the game, which will remix levels and enemies for new mini-missions. For $2.55 million, a full extra end stage and original boss will be added as part of the end game.
Should the Kickstarter reach $2.75 million, an online co-op challenge mode will be incuded, having players take control of both Beck and Call. In this online co-op mode, players will be able to tackle dozens of missions, which will also have remixed levels similar to the game’s challenge mode. Additional stretch goals are also set at $2.9 million and $3.1 million, but the details for those goals have yet to be announced.
Finally, due to overwhelming feedback, the developer will add PS4 and Xbox One versions should the campaign reach $3.3 million. This will make a whole lot of sense as the game is targeted for a Spring 2015 release. By that time, the next-generation cycle will be well underway when the game is finally finished. Backers will have the option to choose these platforms as their digital copy reward, assuming that the Kickstarter does reach $3.3 million.
For people wishing Vita and 3DS versions of the game, there’s a chance that it may come in a future stretch goal but nothing is confirmed yet. Here is what they have to say:
Handhelds are still a possibility! Just because you don’t see them in this next set of goals doesn’t mean we aren’t working on this. :) We know many of you have been asking about the possibility of Vita and 3DS versions of Mighty No. 9, so now we know the desire is most definitely there — what’s left is to figure out if the money and production realities can make this possible. We wish we could say more at this point, but we can say this: There might be other ways to make this happen (besides stretch goals) that we are currently investigating. (Or maybe it will end up being a later stretch goal after all?)Have you funded Mighty No. 9 yet?
Either way, we hope to have an update of some kind on this by later next week — and just to be 100% clear, this is not a confirmation we can or will be able to offer handheld versions, only that we hear your feedback here, and there are some interesting possibilities we are busy looking into!
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