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Gearbox may be porting Borderlands 2 to Linux


President of Gearbox Software, Randy Pitchford has tweeted that he will be having a chat on his Twitter account about bringing Borderlands 2 to Linux platform.

Borderlands 2 was one of the biggest games of 2012 and released on almost all the major platforms except Linux. Many of the users have switched from Windows to Linux in last couple of years and that is why there is so much demand for the title on the platform.

Borderlands 2 was set in the world of Pandora just like the first game in the series. The players play as one of four different classes available with each providing their own unique gameplay style.

The game focuses on the online cooperative campaign and random loot, which can range from weapons, shields to some character building elements.

Looking at the popularity, sales and the demand of the game, it would not be much of surprise if developers do decide to port Borderlands 2 to Linux.

If you have further insights into who would be best suited for such work, post a reply to the tweet. Keep in mind, Ryan “Icculus” Gordon, S2 Games, and the Humble Team were already mentioned. In fact Icculus already replied to the tweet and we are hoping for good things.

Linux gamers are keen to see AAA titles, we know this already. The fact the Gearbox Software are paying closer attention is a good sign of things to come.

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JetGetters Kickstarter cancelled - reschedule release


The Kickstarter campaign for tinyBuild’s “fighter hi-jacking game,” JetGetters — which successfully completed funding earlier this week — was canceled by its creators due to a “delay” in the game’s development cycle.

TinyBuild announced the news officially via Kickstarter. The 517 backers that pledged money will get their funds back, as well as access to the tinyBundle — a promotion that gifts seven of the developer’s games, of which three have been released.

The game will still be released for Linux, Mac, Ouya, Windows and SteamOS, though it’s expected next year, rather than this holiday season. Speaking about the cancellation, tinyBuild explained that it wanted to be “up front and honest.”

“During the Game Developers Conference (GDC) and the Penny Arcade Expo (PAX East),” the announcement reads, “we found an investor to assist tinyBuild in expanding our development and publishing efforts. Because of the time it will take in bringing our new partners up-to-speed and hiring on additional people for JetGetters, we have decided to cancel the Kickstarter. The main reason for this is because we feel strongly that if we promise something, we better damn well deliver on it and with the few month delay we won’t be able to deliver JetGetters this year.”

The developer added that during PAX East, it also made a deal with Microsoft to bring a remake of No Time To Explain — an indie platformer about “time paradoxes, jetpack guns and ribs in people’s eyes” — to Xbox One. The game was previously available on Steam for Mac and Windows PC. No More Time To Explain, as the port will be called, is an upgraded version that features remastered and additional content, as well as controller support.

“Since No Time To Explain is already a released game, we will focus on scaling the team in the next few months around a port for Xbox One,” the announcement reads. “This is a much safer route to take, to ensure we can deliver on the promises of JetGetters and not disappoint any fans. We are using the same technology for both games (Unity Engine).”

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Review - Life Goes On now available on Steam

Life Goes On started as a project born out of the 2012 Global Game Jam. Since then, the small team development team out of Alberta-based Infinte Monkeys has been working slowly on the game, releasing public demos occasionally.

Life Goes On is a puzzle-platformer for PC, Mac and Linux. Infinite Monkeys funded the game out of their own pocket. Life Goes On hinges on using the bodies of an endless supply of knights to clear a path to a chalice at the end of a level. This mechanic is used to excellent effect throughout the game’s various areas. Life Goes On is a satisfying and clever puzzle-platformer. A comically morbid game about heroic knights, teamwork, and using dead bodies to solve puzzles.
Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach new heights. The deaths of your allies will be many, but their sacrifices will not be in vain.

Life Goes On features 52 levels of deadly contraptions and hazards to overcome in the quest to collect the Cup of Life. The supply of knights is endless, but only the best players will manage to beat the time-challenges, minimize deaths, and find all the secrets


Life Goes On gives you an army of disposable knights to use however you see fit in order to achieve your goal, which is to reach the Cup of Life at the end of each level. To achieve this goal, you will need to learn how each different trap in Life Goes On works. This is accomplished by sacrificing plenty of your knights and using their lifeless corpses in clever and practical manners.

The game begins by throwing players into the deep end, dropping them immediately to their death on spikes. This teaches a very simple part of the game–when there is something you cannot walk on, all you need to do is use bodies to create a path toward your goal. By impaling knights, you can create a morbid walkway using their backs or heads as stepping stones to the next goal. This simple lesson has more applications with spikes placed throughout the game. Whether it is about using bodies to create walls that you can scale or using spikes to grip corpses on conveyor belts to drop them on a switch, spikes are a foundation to build your puzzle-solving skills in Life Goes On.


The obstacles you face in the game don’t end with spikes. Eventually, the game adds in different elements to best you as you make your way from The Mines to The Mountains and finally to The Castle. Different dangers get introduced and layered in until you are contending with all of them at once.

Life Goes On asks you to learn that a moving saw blade can be the perfect way to weigh down a switch by using a limp corpse to act as an anchor. While certain elements are useful in killing knights, fire is generally something to be avoided. Figuring out how to turn off the heat is important to progressing through the game. Learning that using frost canons to encase a knight in ice and using the physics of a the cube is key to passing specific traps or triggering out of the way switches. Sometimes the only way to clear an impossible gap is to get a cube moving, jumping on top of it, using the momentum to launch it across the chasm and then jump off at the last moment to reach the other side.

Then there are the life contingent triggers that the game throws in at the very end just to make things more difficult. There are many more dangers and tricks Life Goes On throws at you. Generally, it will do this all at once. Maneuvering through these traps and combining different uses of bodies is necessary to reach the fabled Cup of Life.


The game does not try to trick players; it shows them how to use all the elements of the game successfully, trusting them to combine those elements in intuitive ways to solve the puzzle. This firm adherence to a set of rules makes solving puzzles extremely satisfying. The only time it plays with its format is during the credits, it would have been interesting to see it try more of those tricks during a post-game set of levels or a remix to the main levels with more gotcha type traps.

Graphics & Sound

Life Goes On has some rough edges, mainly in the look of the knight models. They have a certain charm to them with their disconnect limbs giving them a Rayman vibe, but there is something about their look that seems off. It is a minor quibble since knights are mainly fodder to solve puzzles. To their benefit, they do animate well and look good when they are impaled on spikes, burnt to a crisp or frozen alive. Realistically, the game would work just as well with basic wire frame models, but it is helps drive the humor of the game that they aren’t.

Where the game excels visually is in strong level design and environments. There is a good look to the game’s three areas. Each area allows the game to throw the knights into some fresh and interesting levels with new elements and more difficult puzzles to solve.


Music, provided by Kevin Greenlee, has a light-hearted and whimsical feel, which works best contrasted against the gameplay’s dark mechanics and the medieval aesthetic. What makes the score work well is how it mixes different tempos and moods to give off a sense of variety. The true test for music in a puzzle-oriented game is if it gets stale after hearing it over and over. That never happens in Life Goes On, so it is very successful.


Life Goes On is a solid game providing an enjoyable experience crafted around a clever mechanic and smart level design. The mix of puzzle and platformer elements make for a fun time. The true mark of a good puzzle game is the sense of accomplishment and satisfaction when solving a difficult puzzle. Life Goes On achieves that effect easily.

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Interplanetary now available on Steam Early Access

Developed by Team Jolly Roger for Windows, Linux and Mac, Interplanetary is a hard science fiction turn-based strategy artillery game where players wage wars by developing their home planets and firing their interplanetary barrages through the planetary system. The game combines base building with classic artillery game mechanics. The tricky part is firing your cannons through the planetary system, avoiding other planets’ gravitation or using it to your advantage.


It’s an arms race of interplanetary scale, with each planet developing increasingly powerful railguns, missiles and even beam weapons. Sometimes, the greatest foe is the unpredictable planetary system with its treacherous gravity wells. Mind your surroundings, use them to your advantage and blast your enemies back to the stone age!


Interplanetary is currently at alpha stage and will be available on Steam Early Access today (April 18).
  • Challenge your friends in LAN, hotseat or online
  • Windows, Mac and Linux versions available
  • Build and manage your planet’s infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Encourage your citizens to research and develop increasingly futuristic technologies.
  • Spy on your enemy to reveal his planet’s weak points.
  • Use your artillery constructions to aim through the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons and claim the planetary system for your civilization!

Planned features:

  • Single Player Mode with AI opponents
  • Deeper city mechanics, projects, and population productivity management
  • Building upgrades that affect the building stats and/or functionality
  • Warhead mechanics to increase missile versatility
  • Additional superweapon(s)
  • More buildings, technologies, maps
Interplanetary is now available via Steam Early Access, priced at $9.99/ €9.99/£6.99 (starting with 50% discount at $4.99 USD).

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System Shock 2 half price on Steam’s Daily Deals


If your life is painfully lacking in malevolent AI and angry, telekinetic monkeys, today is your lucky day: Steam is currently offering survival horror classic System Shock 2 at a 50 percent discount.

Co-developed by Irrational Games and Looking Glass Studios, and designed by BioShock maestro Ken Levine, System Shock 2 drops players into the dark corridors of a faster than light spaceship where a routine rescue operation has gone horribly wrong. Armed with scavenged weaponry and a handful of special powers, players must battle the twisted denizens of deep space, all the while being mocked by SHODAN, a once helpful AI that has started to lose her virtual marbles.

But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

Despite being a “Daily Deal,” System Shock 2 will remain at its current $5 price point until Monday, April 21 at 10AM PT. Would-be players need not worry about system compatibility, as Steam offers System Shock 2 in PC, Mac and Linux flavors.

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Chaos Reborn beats Kickstarter crowdfunding goal


The crowdfunding campaign for Chaos Reborn surpassed its funding goal, according the game’s Kickstarter page.

As of this writing, the campaign has received $193,695 in pledges of its $180,000 goal from 4,721 backers with 11 hours remaining.

Chaos Reborn has been funded with just 34 hours to go on the clock,” developer Julian Gollop wrote on the Chaos Reborn's Kickstarter blog. “Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!”

The designer of XCOM: UFO Defense launched the turn-based strategy game’s crowdfunding campaign last month. It’s planned for a spring 2015 release on Linux, Mac and Windows PC. Gollop pitched the game, which will include procedurally generated 3D arenas, as an expansion to Chaos: The Battle of Wizards, which he developed in 1985 for the ZX Spectrum.

You can play a version of Chaos Reborn now with its playable browser prototype.

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Hacker Evolution coming to Linux and Mac soon

Hacker Evolution coming to linux and mac soon

Budding hackers of the Linux world rejoice! One of the best and fun hacking sim out there has just been confirmed to get a Linux port along with a Mac OS port. The announcement came on the official Facebook page of the Exosyphen Studios, the developer behind the game.

“Good news everyone! The BIG UPDATE for Hacker Evolution is now completed. The game has received a new engine and MacOS/Linux ports. In a few days, we will deploy these across all publishing channels,” the announcement read on Facebook. According to the post, the port is complete and they are just putting on final touches on it to polish the final product. The game is already available on Steam for purchase, so by publishing channel, it could mean Steam as one of them, as that is one publishing channel that is available for both Linux and Mac. This is one of those games that I have sunk hours into playing mindlessly and yet still being satisfied with it. The only other game was Uplink Hacker Elite. (Wish they would come out with a sequel. HE can’t really compare to it, but still helps fill the gap) I strongly urge anyone who hasn’t played this game, do play it. It might not be an actual hacking sim, but fun puzzle game nonetheless.

About Hacker Evolution

Hacker Evolution is a hacking simulation game, featuring unparalleled graphics and features.

You play the role of a former intelligence agent, specializing in computer security. When a chain of events sets off worldwide, leaving critical service disabled, you assume the role of a computer hacker to find out what happened and attempt to stop it.

When a stock market, a central bank, satellite uplink and transoceanic fiber optics links crash, you know this is more than a simple event. Something big is behind all this, and you have to figure out what is it.

You hack into computers, look for exploits and information, steal money to buy hardware upgrades in an attempt to put all the pieces of a big puzzle together.

Set in a virtual operating system environment, the game is packed with all the features required to bring the hacker feeling and experience to every gamer.

The concept behind Hacker Evolution is to create a game that challenges the gamer’s intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives.

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Glitchspace released now on Steam Early Access


Glitchspace, a “first-person programming game” from Space Budgie, is now available for Linux, Mac and Windows PC via Steam Early Access, the developer announced today.

The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a “by-product of cyberspace and its various glitches.” Players problem solve by editing object codes and exploiting glitches they find.

“We created a node-based programming system for Glitchspace, called Null,” the game’s description reads. “Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

“Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.”

The alpha currently offers an hour of play, while the developer hopes to include two-to-three hours once the game is complete. According to the game’s Steam page, Space Budgie wants to improve more than just gameplay elements, such as audio, puzzles and more.

Glitchspace is expected to launch in full during Q2 2014. The Early Access alpha is currently available for $6.99.

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Broken Sword 5 – the Serpent’s Curse: Episode Two released


It was announced earlier today that Broken Sword 5 – the Serpent’s Curse: Episode Two will be available very soon. In a press release Revolution Software announced that the game will go on sale from 6pm today for PC, Mac and Linux for $24.99 USD. PlayStation Vita, iOS and Android version of the game will all be available soon.

Charles Cecil, founder, Revolution Software said “We were delighted with the reception Episode One received from the games’ fans. Episode Two takes the gameplay to another level – those who have already experienced Episode One will revel in the conclusion to the tale, while new gamers can enjoy the game in its entirety.

Episode two ramps up the level of drama, as well as the difficulty level, as the game progresses: the second part starting with George and Nico having to dodge shotgun fire – with George then meeting his ultimate nemesis – a belligerent goat!

I am extremely proud of the game and delighted that we have had the opportunity to build a direct relationship with our fans. The release of the game represents the conclusion of an amazing journey in self-funding, through the generosity of our Kickstarter backers, and to publishing the game under the Revolution brand.”

Broken Sword 5 – the Serpent’s Curse: Episode One is available now with Episode 2 going on sale later today. Are you a fan of the Broken Sword Games? Let us know in the comments and check back soon for more news.

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Cyan has sights on a Linux port for Obduction

From the famous creators of Myst and Riven the newest Kickstarter project is Obduction. They went through Kickstarter successfully last year. Now, thanks to Unreal Engine supporting Linux natively, Cyan is looking at a Linux release as a possibility for their new game.

The announcement came over a survey over at the Kickstarter page. The original Kickstarter target was of $1.1 million. But the community was so impressed, that the closing pledge for the game stood at $1.3 million. Being based on the Unreal Engine, it didn’t have the Linux goal as one of its core goals, but now, after Epic Game’s support of the Linux platform natively through their Unreal Engine, the creators of Obduction are thinking about adding Linux support to their upcoming game.
“Epic has announced that the Unreal 4 engine will have Linux support. We would love to support Linux and we are currently evaluating what it means for the scope and cost of development.”
So there you have it, another good looking game hopefully added to Linux’s ever growing game repository!

For the uninitiated, Obduction is a real-time, first-person adventure game that heavily borrows from its ancestor Myst, the famous adventure game of yore. Like Myst, Obduction is supposed to allow the player the feel of mystery, intrigue and becoming one with environment. The original Myst was famous for such level of immersive-ness that its stunningly realistic environment could produce. Obduction will be built with the same framework that made Cyan’s earlier games such a wonderful experience: stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles. Obduction is an entirely new property, delivered using one of the most powerful game development technologies available today.

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MechRunner high-action coming to Windows, Mac, Linux

Spark Plug Games has launched a Kickstarter campaign for MechRunner, a high-octane endless action game that casts you as a powerful mode-changing mech. You will blast your way through decimated urban landscapes at incredible speeds while switching between robot and tank modes to rain punishment on endless waves of mechanical foes. MechRunner will launch this summer on Steam (Windows/Mac/Linux),  Playstation® 4, and Playstation® Vita.



The Story

On June 30th, 1908 a mysterious explosion took place over the Tunguska River in Siberia, Russia that wiped out trees and wildlife for over 800 square miles. To this day it remains the largest “impact event” in our planet’s recorded history.

In the mid-1940s however, a team of scientists from the Russian secret service visiting the site stumbled upon the wreckage of an alien spacecraft containing technology that far exceeded our own. In the years that followed, the KGB set to work harnessing this mysterious new power source and created a new secret weapons program - The Division of Advanced Weaponry or “O.S.O.”

The man in charge of the O.S.O., General Yuri Petrakoff, seemed particularly affected and on April 14th, 1949, Petrakoff launched a full scale assault on Europe. One of Petrakoff’s lead engineers, Jesper Teterev, went AWOL and left the program early, wary of what was happening there. He went to live in secret with his sister, Isabel and niece, Allison. While in hiding however, Jesper (with the help of budding engineer and pilot, Allison) was busy building his own mechanized war machine, called the XP-41, certain it may be needed one day to stave off the O.S.O.’s evil creations. Jesper was right.
Jesper, Allison, and Gen. Petrakoff
The XP-41


MechRunner is an endless-style action game mixed with fast and furious mode-changing mech action! And it is very much a “runner”, the player is constantly moving forward while tracking down lethal O.S.O. forces but what makes it special is that you’re piloting a giant robot capable of some serious destruction! Other endless runners feature action elements, but none like this. Heat seeking missiles, heavy caliber bullets, laser cannons, and concussion bombs meet destructible buildings, debris littered streets, and tons of slice-able enemies to create a fast paced, visually stunning experience!


  • Meticulously detailed, fast-paced action
  • Switch between Tank and Robot modes on the fly
  • Slice & Dice enemy units with your swords
  • Extensive arsenal of weapons, customizations, and power-ups
  • Unique environments that blend seamlessly together
  • Procedurally generated levels for endless variety
  • Numerous enemy types with different tactics
  • Epic boss battles!
  • Dynamic environment obstacles
  • Unlockable skins, upgrades, and achievements
  • Rescue civilians for extra points and rewards
  • Amazing Hollywood quality soundtrack
  • Optional controls - play with a mouse or controller
MechRunner has been in development for a little over a year now and Spark Plug are finally able to present it to the world! The game is feature complete, fully playable, and in its final stages before launch in July 2014.  They could stick a bow on it and kick it out the door, but love it too much. It deserves a strong finish, so they want YOUR support with all of the polish and TLC into the game before launch.

The game’s mechanics are all in place, but Spark Plug want to put those final touches on it, details gamers want and deserve. So where will the money go? We want to:
  • Add more polish to our boss battles and levels
  • Weave more of the story elements into the game.
  • Hire professional voice actors for in-game dialogue.
  • Add more sound effects and music
  • Bug test (QA)
  • Optimize for all platforms
  • Market the game upon release

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Rite of the Shrouded Moon debuts on Android, PC, Linux, Mac, and iOS


Five years ago, Spider: The Secret of Bryce Manor became an instant classic in the iPhone games library. The moody, wordless experience turned players into multi-legged predators wending their way into creepy environments and a foreboding meta-story. That game’s sequel Spider: Rite of the Shrouded Moonwill not just be debuting on iOS; it will be on Android, PC, Mac and Linux. It might even show up on consoles. And when Spider: Rite of the Shrouded Moon comes out, it will be pulling in the real world with it.

Tiger Style Games have turned out some of the best-looking, best-feeling titles for mobile games. After they turned out a HD version of Spider for iPad, the devs at the indie studio released the cooler-than-it-sounds action/gardening game Waking Mars. Now they are doing their first sequel, introducing real-world weather and location conditions into the environments of Spider: Rite of the Shrouded Moon. So if you’re playing on your Android phone at night, different insects will show up for you to feast on. Or, if it’s raining outside your window, there’ll be raindrops falling inside the game as well. Randy Smith and David Kalina reveal details and give you a first look at the game in action.

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