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Hatoful Boyfriend coming to Linux, Mac and Windows PC

The English language remake of bird-dating simulator Hatoful Boyfriend is coming to PC, Mac and Linux via Steam on 21st August, publisher Devolver Digital has announced.

It will usually be priced at £6.99, but early birds can get 10 per cent off if they pre-order it prior to release.

Furthermore, there’s a wonderfully titled Hatoful Boyfriend Summer of Dove Collector’s Edition that comes with a digital soundtrack, exclusive digital comic from series creator Hato Moa, a digital St. Pigeonations 2014 Yearbook, and exclusive wallpapers. All this for £11.99.

For those unfamiliar with Hatoful Boyfriend, it puts players in the role of the only human girl in a school for male pigeons. Naturally, your heart’s aflutter.


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This is, unequivocally, the best title screen ever.



Hatoful Boyfriend was originally a Japanese release, but its outlandish premise caught on and the English speaking world demanded it not be left out of this surreal creation. As such, developer Mediatonic (Amateur Surgeon, Foul Play) took it upon themselves to collaborate with Moa on a remake.

This won’t be a straight English language adaptation, however, as Moa has added an all new scenario along with a new ending.

“You nerds can keep your virtual reality headsets and your haptic feedback,” said Devolver Digital CFO Fork Parker. “Pre-pubescent bird love games are the next big growth category.”

To get an idea of how Hatoful Boyfriend works, here’s a video of someone playing through the original release with English subtitles:



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Action Henk gets seven new levels and tricky challenges

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The first update for RageSquid's Early Access “toystalgic speedrunning platformer,” Action Henk, adds seven levels and harder challenges for players seeking something a little more difficult, the developer announced via Steam.

In Action Henk, players must master their momentum to successfully race against a collection of ’90s action figures. The new levels, which include “The Drop,” “Pro Skater” and “Leap of Faith,” range from easy to hard; those seeking more of a challenge can also try for Rainbow Medals, challenges RageSquid say feature “extreme difficulty for the die-hard players.”

The update brings the game’s total level offerings up to 25. Other updates include interface and control tweaks, which you can view in full on Steam.



Action Henk is currently available for Linux, Mac and Windows PC via Steam Early Access.

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Retro-style game Bik available for Linux, Mac, PC

After launching on PC, Mac, Linux, and Android two weeks ago, the old-school style adventure game Bik has announced an upcoming App Store and Google Play release, slated for August 14th.

An adventure done in the same vein as King’s Quest, Monkey Island, and other classic point-and-clicks,” and it features “tons of puzzles, quirky characters, and humor to drive the story.”

The game drops you in the role of Bik, a young boy who, after being abducted by aliens during a camping trip, must team up with two alien mercenaries to return home.



Bik will launch for £1.99 / $2.99 on Google Play and the App Store on August 14th.

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If you prefer your point-and-clicks on the desktop, or if you’re an Android user and don’t mind installing an APK, Bik is purchasable now for PC, Mac, Linux, and Android on its official website for £2.49 / $3.99.



Bik
also boasts a 90 minute, original electronic soundtrack, which is available for purchase on Bandcamp.To see the game and music in action, check out the trailer below. Or, download the free demo for PC, Mac, and Linux.

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Stikbold dodgeball game now on Steam Greenlight

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Originally prototyped at Nordic Game 2013, Stikbold! has since then evolved into something more than the product of 48 sleep-deprived hours of game jamming, and is now set to take on the world in a full-fledged game featuring an humorous storyline playable together with a friend plus hilarious couch-centered multiplayer for a total of four players.

The trailer below, which it turns out marks its launch on Steam Greenlight. A nice ninety seconds of colour and sound. Most recently won ”Best Game Created Using the Unity Engine” in the CREATE competition.



From the game’s site:
Stikbold! is a light-hearted and fun take on the classic game of dodgeball, mixed with the distinct and classic groove of the 1970’s. Duke it out in several arenas in a glorious local multiplayer showdown or join Björn & Jerome, two friends set on unravelling the mystical disappearance of rival love interest, the night before the big game.

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Features

  • Local 1-6 Multiplayer – Duke it out in epic 4 player matches while dodging the original angry bird; The Swan
  • Story mode – playable alone or with your favorite buddy. Beat the story, then beat your friend.
  • A handful of unique arenas, each with their own set of player-driven events. How far can you throw a whale? We’ll show you.
  • Groovy soundtrack with unique tracks for every arena. We didn’t drop the bass, it’s there.
  • Team based or Free For All mayhem – Friendly fire included
Stikbold began as a 48-hour project for the Nordic Game Jam in 2013, where it was awarded “Most Fun” by the other 400+ participants at the event. Now it’s on Greenlight and a nominee for the PAX10, which shows that dreams can come true, with just months of hard work, skill, experience, a little luck, and friends.



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Mulitplayer FPS Screencheat coming to Linux, Mac and PC

Multiplayer etiquette may have demanded players refrain from looking at one another’s screens to deduce to locations of opponents in splitscreen shooters of yore, like GoldenEye or Halo, but that certainly does not mean it was yet to be a common strategy.



Riffing on this old-school tactic comes Screencheat, a splitscreen multiplayer FPS where everyone is invisible so players are forced to look at each other’s screens to win.

In Screencheat, out of Melbourne, Australia-based studio Samurai Punk in conjunction with indie games publisher Surprise Attack, players will need to familiarise themselves with the uniquely coloured parts of each map, along with any distinctive landmarks, in order to track down their invisible opponents.

Screencheat, which will feature two-to-four player splitscreen (local and online), was born out of the 2014 Global Game Jam where it nabbed the ‘Jammers Game of Choice’ award and picked up a trio of honourable mentions for ‘Best Accessibility’, ‘Best Use of Theme’ and ‘Judge’s Choice for Best Game’.

A free beta period for Screencheat will commence on August 4. You can sign up here for access.

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Screencheat is scheduled to arrive on PC, Mac, and Linux in October 2014.

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Director’s Cut expansion coming for Shadowrun Returns

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A standalone version of Shadowrun Returns expansion Dragonfall is set to launch this September, developer Harebrained Schemes confirms.

The new release is being described as a Director’s Cut by its creators, although the exact changes that have been made are still yet to be revealed.

The studio promises more information to come next month. The good news is, if you already backed the game on Kickstarter or own its currently available expansion, then Dragonfall is yours for free.



Shadowrun: Dragonfall, previously known as ‘Berlin,’ first launched in January for Windows PC, Mac and Linux. A bundled packaged with the original game was also made available.

Shadowrun Returns was made by the original tabletop game’s creator Jordan Weisman, following a successful Kickstarter campaign that raised over a million dollars. The futuristic exploration-and-combat game was launched in July, when plans for an expansion were announced.

Set in Berlin in the year 2054, Shadowrun: Dragonfall is a story of conspiracies, technology and magic, which Harebrained Schemes said is a full-length campaign.

“Berlin is the perfect setting to show off all the new gameplay and features we’ve added in this expansion,” said Weismann prior to the game’s launch. “Our design team has done a fantastic job of building on the work we started with Shadowrun Returns. I couldn’t be happier.”

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Kickstarter Jenny LeClue available for Linux, Mac and PC

Most gamers are familiar with the “choose your own adventure” concept, where critical choices made during play change the course of the narrative. Jenny LeClue, indie developer Mografi's newly-announced 2.5D point-and-click title, is currently seeking funding on Kickstarter and aspires to bring some traditional adventure gameplay and a collaborative “metanarrative” element to the traditional gamebook mechanic.



Planned as a trilogy, the game follows titular protagonist Jenny LeClue, a young gumshoe who’s tired of her boring cases in the city of Arthurton and longs for a tougher case to crack. She’s granted this wish in dubious fashion when her mother is accused of murdering the Dean of Gumboldt University, and Jenny is the only one with the detective chops to come to her mother’s defense and uncover both the truth behind the killing and the dark secrets lurking in Arthurton.

Although the focus of the game is to be the mysterious plot, players can expect to see some typical adventure gaming tasks, such as interrogations, inventory puzzles, and minigames such as guiding Jenny from one location to another on her bicycle. However, there are a few innovations that Mografi hopes will spice things up, such as the ability to upgrade items, like Jenny’s trusty flashlight, or purchase new items like x-ray glasses, in order to gain new abilities that will aid Jenny in her quest to solve the crime. Interrogations will also have a twist, with Jenny able to observe the subject for visible clues that might reveal their guilt or innocence that would otherwise go undetected.

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The standout feature of Jenny LeClue, however, is the developer’s approach to the story. The “author” of Jenny’s adventures, Arthur K Finkelstein, is available to help if you are stuck, but his presence also allows you to change the story to a degree. At various points during the game, you will have to make a choice as to what action Jenny takes next on her journey. Instead of being limited to your own game, though, the decision you make will be fed to a database containing the choices that all the game’s players have made. According to the developers, this will enable players to permanently influence subsequent chapters of the story, essentially “writing” the story collaboratively. Although Mografi indicate that “bits of the less-popular choices” may be brought back in future episodes, for the most part they will “go away.”

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Mografi is currently seeking $65,000 on Kickstarter to fund the first episode, though stretch goals may allow additional episodes to be financed by the campaign. Gamers have until August 21st to grab their $15 copy of “every episode” that receives funding. The game is scheduled to be released in December 2016, on PC, Mac, and Linux, with support for other platforms planned after launch. More information can be found at the official Kickstarter page.

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Verde Station first-person exploration for Linux, Mac, PC

Verde Station a first-person exploration game on a space station

A year alone in space and it will find anyone, They say: space madness. The big black boredom. The horizonless heebie-jeebies. The endless ennui. Lunarcy. A year aboard Verde Station (for Linux, Mac and Windows PC) tending plants with only an AI for company and the mundane might start to seem very weird indeed.
Verde Station is a first-person exploration game set on a space station. During your year long solo mission you begin to question your sanity. What do you trust most – what you see, what you’re told, or your instincts?

You begin on Day 1 of a year long solo mission aboard Verde Station. Your only companion is the station computer – D.A.V.E. Your job is to monitor the Greenhouse: trees and plants that will later be used to off-site. As you explore the station you begin to question your sanity. Have you been here too long? Have you not been here long enough?
All of which is to say that Verde Station is a video game, a first-person explorer set about a space station where you’re all alone. A big hit of Gone Home with a bosh of Moon, and it looks great.

Like Gone Home, it’s about poking around an empty space, picking things up, looking at stuff, tapping at computers, and trying to figure out what is going on. Something seems suspicious, see. I say the whole premise of a solo space-gardener is unlikely, for starters.

Developers Duelboot Games say it’ll have no combat or mandatory puzzles, explaining:
There are no puzzles that stop you from progressing. You explore the station to figure out what’s going on. It’s actually possible to run through the game, skip most of the content, and finish it without really knowing what happened. Of course, that would be missing out on the entire point of the game.
Duelboot plan to release Verde Station this autumn, and are currently trying to crack Steam Greenlight. They say they’re still working on making it look and sound better too. As you watch this trailer, do bear in mind that we cannot all have Kevin Spacey voice our space station AI:



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‘Lovely Planet’ 3D First Person Shooter hits Linux, Mac, PC

Publisher tinyBuild Games and India-based indie one man developer QUICKTEQUILA are bringing this cute FPS ‘gun ballet’ game, Lovely Planet, to PC, Mac, and Linux via Steam on July 31st. Take a trip to Lovely Planet, but make sure to bring yours boots of speed with you, as you jump along the way to your destination with infinite amount of bullets with a ‘semi-automatic’ that is used for the enemies that you meet along the way.

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In Lovely Planet, players can’t just camp or stop and stare, you will need to use your parkour-like skills to jump and dodge bullets, while also aiming to get the better shot on your enemies. Defeat all your enemies quick, and finish the level quickly in order to earn a star for that level, which will go towards setting world records.

With a hundred levels, and five worlds to discover, players will get to master the levels indeed, with your boots of speed, players can speedrun this in a 60 frames per second 3D world, to final make it to that one far, far, faraway destination, Lovely Planet.

Lovely Planet hopes to translate the old formula into a version of its own,” according to a QuickTequila statement. “It’s the most authentic first person shooter experience; a game of jumping and shooting.”

Here is the Lovely Planet Gameplay Trailer:



Features that included in Lovely Planet are:
  • The most authentic First Person Shooter experience, a game of jumping and shooting
  • Hundred levels to master, five worlds to discover, one faraway destination
  • Learn and practice each level to earn stars and set world records
  • Search for multiple secrets hidden deep within each world
  • Precise Gun Ballet at a flawless 60 frames per second! (conditions apply)
  • A story so abstract, it’s not told at all – you won’t know what hit you
  • Original Soundtrack by Calum Bowen
You can see more screenshots for Lovely Planet on their website, plus like QUICKTEQUILA on Facebook and follow them on Twitter.

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devolverdigital:

Supreme cool dudes at Devolver Digital and the skate masters at Roll7 announced today that OlliOlli, the critically-acclaimed skateboarding game, is now available for PC, Mac and Linux on Steam, Humble and GOG. Fingerboarders can skate over to Steam right now and grab OlliOlli at 10% off…


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Timespinner an awesome pixel-based games on Kickstarter

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 There are various ingredients required to form a successful <a href=Kickstarter campaign, primarily having a good idea. Yet it also pays to show evidence that the game in question is not only real, but is full of potential. Timespinner from Lunar Ray Games hits that sweetspot. Its Kickstarter campaign started with PC / Mac / Linux goals, but with funding success well beyond its $50,000 goal it’s now also coming to PS4, Vita and, most importantly for us, 3DS.

Having passed $115,000 with three days to go the 3DS version is confirmed, with the developer previously stating that the portable was added as a stretch goal due to some inspiration from the DS entries in the Castlevania series. That inspiration is clear in the screens and footage, with lovely pixel-art for what’s promised to be a top-notch 2D Metroidvania experience.
At its heart, the game is a child of the great pixelated classics of the SNES and PS1 age. From the rich story worlds of Star Ocean, the expansive gothic castle exploration in Castlevania, and the tight gameplay of Megaman X, Timespinner seeks to weave all of these elements into one amazing game.
You can check out the footage below, and it certainly looks enticing. Let us know what you think.





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Crypt of the NecroDancer hits Early Access July 30



Break out the shovels, swords and dance pads; roguelike/rhythm hybrid Crypt of the NecroDancer is zombie-shuffle-dancing its way to Steam Early Access on July 30. It will be available for PC, Mac and Linux.

Not everyone will have to wait until the end of the month to practice their dance moves though - developer Brace Yourself Games is also hosting a “NecroThon,” a Crypt of the NecroDancer tournament that will benefit charities like Child’s Play, Doctors Without Borders and the Make-A-Wish Foundation. Participation is by invite-only, but you can still watch and learn more by checking out the event’s hub page. For those not familiar, NecroDancer mashes monsters and music by dividing dungeons into tiles which can only be moved across when the player pushes the movement key in time with the game’s background music. It’s a unique concept, but you can always check out our Tiny Stream of the game to see it in action.

Instead of a dedicated attack button, players must move into spaces to attack their enemies - a feature which also makes the game playable using Dance Dance Revolution-style dance pads. Custom NecroDancer pads were also recently made available through PrecisionDancePads.com

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