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Prisonscape adventure RPG for Windows, Mac, and Linux on Kickstarter


Developed by Heaviest Matter for Windows, Mac, and Linux, Prisonscape is an adventure RPG game that is taking place in prison. The player needs to survive in this harsh and violent environment. Inside you have to deal with such things as constant assaults, creating and using weapons, interacting with other prisoners and learning the trade inside the jail. The player can develop his character to be, for example, a strong, tough fighter or an intelligent, charismatic manipulator.
You can craft makeshift weapons and other useful items out of the stuff lying around the prison, and you can deal and/or use drugs which give you various bonuses and disadvantages (including addiction) in the game. You can join a prison gang and start riots, and you will gain (and lose) reputation by doing jobs for other inmates and guards.

Furthermore, you will study and train inside the prison to become proficient in many of the skills in Prisonscape, including fighting, literacy and pickpocketing. And you can snitch to the guards about other inmates to get some nice bonuses such as better jobs, cigarettes and rec time (but don’t get caught!

The game was heavily inspired by two HBO classics, The Wire and Oz and the art style inspiration was pulled from SNES classics such as Chrono Trigger and Final Fantasy 6. What separates Prisonscape from other games of same genre is its gritty, uncompromising atmosphere - we’re not attempting to sugarcoat the prison life and culture. Use unique attacks and defenses from the Book of Dirty Tricks, which are based on your character’s stats and skills or resort to drugs for various bonuses and disadvantages. Find your way through obstacles with your intelligence, agility or strength. Jobs can also be solved in different ways.

Prisonscape has been in development since November 2012, and so far has been funded primarily by our day jobs. If successfully Kickstarted, the funding from this campaign will help Heaviest Matter pay for art, music, and sound. It would also allow the team to work full-time on the game which would expedite the release of the game.

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ReignMaker released for PC, Mac, and Linux via Steam


ReignMaker, a game built around political strategy and match-3 tower defense combat from indie developer Frogdice, is now available via Steam for Linux, Mac and Windows PC.

Greenlit last month, ReignMaker lets players build and defend a city against would-be usurpers. It includes four culture spectrums, 10 different troop types and 50 towers spread across three continents. According to Frogdice, political decisions made throughout the game will affect the story and culture of each player’s kingdom.

“As your capital city improves, you will have access to more powerful spells, mightier elite troops, and better battlefield gear and armaments,” the game’s description reads. “Along the way you will also earn achievements, complete quests, and fill your Bestiary with enemies.”

ReignMaker is on sale for $9.99 — 33 percent off its usual $14.99 price tag — until April 23.

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Linux support is moving out of beta for Nuclear Dawn


Valve’s effort in pushing SteamOS and Linux gaming seems to be paying off. Developers and publishers who thought Linux to be a non-viable option now are porting their games to that platform. And so is GameConnect, the developer behind the RTS and FPS hybrid Nuclear Dawn. After a very long silence, they have just announced Nuclear Dawn is ready for Linux. Back in February, the GameConnect confirmed in an email that no one was working on the Linux version, so it was at a standstill while both the Windows and Mac version were well on their way and working 100%.

In other words, the game was basically abandoning its Linux release. Before this fatal new InterWave Studios, the original developers from whom GameConnect took over, had announced a beta of the Linux version of the game. But thanks to perhaps all-of-a-sudden interest by big shot gaming companies and publishers in Linux, GameConnect has just made a public announcement on their Facebook page that a Linux version of the game is finally out of the beta and ready for public deployment.

The announcement reads, “We know it has been quiet for some time but we have something in-coming for all you Nuclear Dawn fans at the end of this week. We will basically bring the Linux beta out of beta with a bunch of fixes (including workshop map syncing speed) and merging it with the main branch so Linux, OSX and Windows players can finally play together. Stay tuned for more information soon!”

Not only does this confirm that they have actually picked up from where they had left it off (due to lack of anyone working on it), but also that they will be implementing systems that will make it compatible to be played with the game running on other platforms too.

Overall, this is a win for the community and a good sign that as more games come to Linux, the domino effect will cause other games to follow suit too.

To Celebrate the release of the latest Update for Nuclear Dawn and bringing Linux, Mac and Windows users together we are putting the game on sale this week at 75% off on Steam!

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Upsilon Circuit - and interactive gameplay


Permadeath is a pretty hot concept in gaming these days. Reloading a save to undo a mistake is something popular games like Spelunky and Minecraft in survival mode do not allow. Still, if you die you can always restart from the beginning. Legend of Dungeon developer RobotLovesKitty is taking that one step further. If you die in their upcoming MMO-like Upsilon Circuit, you will likely never, ever get the chance to play again. And it’s one of the elements that makes the project sound so exciting.

Here’s the deal: Upsilon Circuit is an eight-player, single-server MMO that broadcasts out to the world. That’s not mistyped. Only eight people will be playing at a time. Ever. The players are randomly selected from the audience who are tuned into the broadcast through Twitch, or whichever service RobotLovesKitty decides to use once the game is ready to go. Which will be cross-platform (Windows, Mac, Linux), browser based with the latest Unity engine integration, but “ if a need for a standalone comes up, it wont be hard to do”, according to RobotLovesKitty.


Now, those eight players will be dumped into a gigantic game world where they’ll need to fight the creatures inside to survive. The world is going to be absolutely gigantic, so players meeting each other will be a rare and noteworthy occurrence (and yes, they can fight to the death). Should one of the eight die, an audience member is selected randomly and they’ll then get their chance to play. The corpse of the deceased will remain in the world, items, weapons and all. Anyone who comes across it will be able to pick up and make use of whatever is left behind.

It’s all set to the tune of an alternate future gameshow hosted by Ron Raygun, a mixture between Max Hedroom and former US President Ronald Reagan. Raygun will most likely be voiced through text-to-speech and will converse with the players, or contestants, as they go through the game. RobotLovesKitty is hoping to see special personalities emerge to the point that they’ll become in-game celebrities. This, of course, allows players chance to catch the attention of the audience. The audience will determine how a player levels up or receives new equipment, so becoming a fan-favorite has its perks. It’s a little bit like a mixture of The Hunger Games and The Running Man in this regard.

In order to ensure the eight players will be on at the same time, Upsilon Circuit is currently planned to be available to play for only a limited time each day, much like an episode of a television show. You’ll have to tune in to watch, just as they’ll have to tune in to play. The amount of time the game would be available each day and how often was not yet determined as of the game’s PAX build.


The amount of time Upsilon Circuit will be played as a whole is undetermined as well, though. That’s because it’s up to the players to finish the game. How will finding the “Dream Tech Fragments” factor into resolving the as-of-now unrevealed mysterious overarching story? It could take a year to complete. It could take two. But once the game is over, there’s a strong chance that it may never be played again, coming right back to the theme of permanence that Upsilon Circuit is so deeply tied to.

RobotLovesKitty hope the game will be done in six months but that the idea is “probably pretty optimistic”, so it’s likely we’ll see the game at some point after that. They do have an Upsilon Circuit website set up, though, where interested parties can sign up to receive updates on the game.

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Watch Dogs could be coming to Linux?


A recent post in the Linux gaming section of Reddit seems to have uncovered a hint towards a possible Linux release of the highly anticipated game from Ubisoft: Watch Dogs. According to the post on the Reddit boards, the SteamDB entry for the game shows a value assigned to Linux Icon which might point to a possible Linux version in the future.

The full post reads, “Flicking through SteamDB, under additional information you can find the Watch_Dog app sub includes a Linux client icon section including archived icon added 13 days ago. Unable to open the zip but changing extension to jpg reveals a single tiny icon so far, similar to those found along with other sizes in other Linux games.”

A typical error by devs adding games to steam is to have the oslist flag for Linux as a mistake (which will list the game as compatible with Linux) and simply remove the flag after a few days. In contrast, oslist is not flagged as Linux but instead has the inclusion of the Linux client icon archive, leading one to believe it may be something that will be announced later and released after the Windows release.

We are wondering if you guys that follow SteamDB understand enough of what the likelihood is?

Still, take it as a rumour for now, but it is looking very possible. If this is the case, it would be the first Ubisoft steam title to take on Linux. Which is interesting, lying in bed the other night I pondering that, when will be we see Ubisoft jumping into the Linux market?

Although the news seems to be just a rumour, the arguments put forward by the poster cannot be easily cast aside. Also entries in SteamDB in the past have ended up being positive proof that a game is going to release with Linux support.

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Wasteland 2: released for Linux on Steam Early Access


Wasteland 2 is the long dreamt about sequel to the hit 1988 game Wasteland. A few weeks back, the developers on the Kickstarter site, confirmed that they will be bringing a Linux version. They are finally keeping their promise with the game being available for purchase over at Steam for Linux, Mac and Windows.  The inXile Entertainmentdevelopers also announced that the beta version of Wasteland 2 includes a major area in Arizona, the new vendor screen, as well as numerous tweaks, fixes and optimization passes.

The game is finally out of closed beta and is available in the Early Access Mode over at Steam. Being in the Early Access Mode, the game is priced at $59.99 USD. All of the game’s mechanics are there including combat, inventory, recruitable NPCs etc. The original game was known for its varied choices that was allowed to the player and how those choices made a very deep impact within the game either immediately or later in the game.

In addition some of the UI elements are still left, along with the checking for bugs. So basically, the game is ready except for a bit of a polishing. But being in the Early Access, the community can be involved in molding the game into something that the community has come to expect, being the direct sequel to the classic Wastelands and the forefather of the famous Fallout series. In fact, many of the developers working on this game are from the original team.

Along the same notions, the developers say, “Time was we could get a publisher to do the beta for us… but like the United States in 2112, those days are long gone, a windswept, radioactive memory. Like the Desert Rangers risin’ from the ashes of the old world, we’re building a new community, a new reality for the world as it is: from the Kickstarter community to the Steam community, this new world only works when people are weighing in with their ideas and impressions.”

Purchasers of the Early Access game will not only get the early access to the game, but also the following:
  • A free copy of Wasteland 1 – The Original Classic.
  • Two digital novellas set in The Wasteland world.
  • Mark Morgan’s Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world’s characters and environments.
The Linux requirement are as follows:
  • OS: Ubuntu 12.04 or later
  • Processor: 2.4ghz Intel Core 2 Duo or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia 260 GTS or Radeon HD 4850 – 512 MB of VRAM
  • Hard Drive: 30 GB available space
Which is kind of acceptable as any gamer could manage those hardware easily. Overall, the game is shaping up to be really good and hopefully will be a sequel to remember!

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Gearbox may be porting Borderlands 2 to Linux


President of Gearbox Software, Randy Pitchford has tweeted that he will be having a chat on his Twitter account about bringing Borderlands 2 to Linux platform.

Borderlands 2 was one of the biggest games of 2012 and released on almost all the major platforms except Linux. Many of the users have switched from Windows to Linux in last couple of years and that is why there is so much demand for the title on the platform.

Borderlands 2 was set in the world of Pandora just like the first game in the series. The players play as one of four different classes available with each providing their own unique gameplay style.

The game focuses on the online cooperative campaign and random loot, which can range from weapons, shields to some character building elements.

Looking at the popularity, sales and the demand of the game, it would not be much of surprise if developers do decide to port Borderlands 2 to Linux.

If you have further insights into who would be best suited for such work, post a reply to the tweet. Keep in mind, Ryan “Icculus” Gordon, S2 Games, and the Humble Team were already mentioned. In fact Icculus already replied to the tweet and we are hoping for good things.

Linux gamers are keen to see AAA titles, we know this already. The fact the Gearbox Software are paying closer attention is a good sign of things to come.

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JetGetters Kickstarter cancelled - reschedule release


The Kickstarter campaign for tinyBuild’s “fighter hi-jacking game,” JetGetters — which successfully completed funding earlier this week — was canceled by its creators due to a “delay” in the game’s development cycle.

TinyBuild announced the news officially via Kickstarter. The 517 backers that pledged money will get their funds back, as well as access to the tinyBundle — a promotion that gifts seven of the developer’s games, of which three have been released.

The game will still be released for Linux, Mac, Ouya, Windows and SteamOS, though it’s expected next year, rather than this holiday season. Speaking about the cancellation, tinyBuild explained that it wanted to be “up front and honest.”

“During the Game Developers Conference (GDC) and the Penny Arcade Expo (PAX East),” the announcement reads, “we found an investor to assist tinyBuild in expanding our development and publishing efforts. Because of the time it will take in bringing our new partners up-to-speed and hiring on additional people for JetGetters, we have decided to cancel the Kickstarter. The main reason for this is because we feel strongly that if we promise something, we better damn well deliver on it and with the few month delay we won’t be able to deliver JetGetters this year.”

The developer added that during PAX East, it also made a deal with Microsoft to bring a remake of No Time To Explain — an indie platformer about “time paradoxes, jetpack guns and ribs in people’s eyes” — to Xbox One. The game was previously available on Steam for Mac and Windows PC. No More Time To Explain, as the port will be called, is an upgraded version that features remastered and additional content, as well as controller support.

“Since No Time To Explain is already a released game, we will focus on scaling the team in the next few months around a port for Xbox One,” the announcement reads. “This is a much safer route to take, to ensure we can deliver on the promises of JetGetters and not disappoint any fans. We are using the same technology for both games (Unity Engine).”

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Review - Life Goes On now available on Steam

Life Goes On started as a project born out of the 2012 Global Game Jam. Since then, the small team development team out of Alberta-based Infinte Monkeys has been working slowly on the game, releasing public demos occasionally.

Life Goes On is a puzzle-platformer for PC, Mac and Linux. Infinite Monkeys funded the game out of their own pocket. Life Goes On hinges on using the bodies of an endless supply of knights to clear a path to a chalice at the end of a level. This mechanic is used to excellent effect throughout the game’s various areas. Life Goes On is a satisfying and clever puzzle-platformer. A comically morbid game about heroic knights, teamwork, and using dead bodies to solve puzzles.
Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach new heights. The deaths of your allies will be many, but their sacrifices will not be in vain.

Life Goes On features 52 levels of deadly contraptions and hazards to overcome in the quest to collect the Cup of Life. The supply of knights is endless, but only the best players will manage to beat the time-challenges, minimize deaths, and find all the secrets


Life Goes On gives you an army of disposable knights to use however you see fit in order to achieve your goal, which is to reach the Cup of Life at the end of each level. To achieve this goal, you will need to learn how each different trap in Life Goes On works. This is accomplished by sacrificing plenty of your knights and using their lifeless corpses in clever and practical manners.

The game begins by throwing players into the deep end, dropping them immediately to their death on spikes. This teaches a very simple part of the game–when there is something you cannot walk on, all you need to do is use bodies to create a path toward your goal. By impaling knights, you can create a morbid walkway using their backs or heads as stepping stones to the next goal. This simple lesson has more applications with spikes placed throughout the game. Whether it is about using bodies to create walls that you can scale or using spikes to grip corpses on conveyor belts to drop them on a switch, spikes are a foundation to build your puzzle-solving skills in Life Goes On.


The obstacles you face in the game don’t end with spikes. Eventually, the game adds in different elements to best you as you make your way from The Mines to The Mountains and finally to The Castle. Different dangers get introduced and layered in until you are contending with all of them at once.

Life Goes On asks you to learn that a moving saw blade can be the perfect way to weigh down a switch by using a limp corpse to act as an anchor. While certain elements are useful in killing knights, fire is generally something to be avoided. Figuring out how to turn off the heat is important to progressing through the game. Learning that using frost canons to encase a knight in ice and using the physics of a the cube is key to passing specific traps or triggering out of the way switches. Sometimes the only way to clear an impossible gap is to get a cube moving, jumping on top of it, using the momentum to launch it across the chasm and then jump off at the last moment to reach the other side.

Then there are the life contingent triggers that the game throws in at the very end just to make things more difficult. There are many more dangers and tricks Life Goes On throws at you. Generally, it will do this all at once. Maneuvering through these traps and combining different uses of bodies is necessary to reach the fabled Cup of Life.


The game does not try to trick players; it shows them how to use all the elements of the game successfully, trusting them to combine those elements in intuitive ways to solve the puzzle. This firm adherence to a set of rules makes solving puzzles extremely satisfying. The only time it plays with its format is during the credits, it would have been interesting to see it try more of those tricks during a post-game set of levels or a remix to the main levels with more gotcha type traps.

Graphics & Sound

Life Goes On has some rough edges, mainly in the look of the knight models. They have a certain charm to them with their disconnect limbs giving them a Rayman vibe, but there is something about their look that seems off. It is a minor quibble since knights are mainly fodder to solve puzzles. To their benefit, they do animate well and look good when they are impaled on spikes, burnt to a crisp or frozen alive. Realistically, the game would work just as well with basic wire frame models, but it is helps drive the humor of the game that they aren’t.

Where the game excels visually is in strong level design and environments. There is a good look to the game’s three areas. Each area allows the game to throw the knights into some fresh and interesting levels with new elements and more difficult puzzles to solve.


Music, provided by Kevin Greenlee, has a light-hearted and whimsical feel, which works best contrasted against the gameplay’s dark mechanics and the medieval aesthetic. What makes the score work well is how it mixes different tempos and moods to give off a sense of variety. The true test for music in a puzzle-oriented game is if it gets stale after hearing it over and over. That never happens in Life Goes On, so it is very successful.


Life Goes On is a solid game providing an enjoyable experience crafted around a clever mechanic and smart level design. The mix of puzzle and platformer elements make for a fun time. The true mark of a good puzzle game is the sense of accomplishment and satisfaction when solving a difficult puzzle. Life Goes On achieves that effect easily.

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Interplanetary now available on Steam Early Access

Developed by Team Jolly Roger for Windows, Linux and Mac, Interplanetary is a hard science fiction turn-based strategy artillery game where players wage wars by developing their home planets and firing their interplanetary barrages through the planetary system. The game combines base building with classic artillery game mechanics. The tricky part is firing your cannons through the planetary system, avoiding other planets’ gravitation or using it to your advantage.


It’s an arms race of interplanetary scale, with each planet developing increasingly powerful railguns, missiles and even beam weapons. Sometimes, the greatest foe is the unpredictable planetary system with its treacherous gravity wells. Mind your surroundings, use them to your advantage and blast your enemies back to the stone age!


Interplanetary is currently at alpha stage and will be available on Steam Early Access today (April 18).
  • Challenge your friends in LAN, hotseat or online
  • Windows, Mac and Linux versions available
  • Build and manage your planet’s infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Encourage your citizens to research and develop increasingly futuristic technologies.
  • Spy on your enemy to reveal his planet’s weak points.
  • Use your artillery constructions to aim through the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons and claim the planetary system for your civilization!

Planned features:

  • Single Player Mode with AI opponents
  • Deeper city mechanics, projects, and population productivity management
  • Building upgrades that affect the building stats and/or functionality
  • Warhead mechanics to increase missile versatility
  • Additional superweapon(s)
  • More buildings, technologies, maps
Interplanetary is now available via Steam Early Access, priced at $9.99/ €9.99/£6.99 (starting with 50% discount at $4.99 USD).

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Chaos Reborn beats Kickstarter crowdfunding goal


The crowdfunding campaign for Chaos Reborn surpassed its funding goal, according the game’s Kickstarter page.

As of this writing, the campaign has received $193,695 in pledges of its $180,000 goal from 4,721 backers with 11 hours remaining.

Chaos Reborn has been funded with just 34 hours to go on the clock,” developer Julian Gollop wrote on the Chaos Reborn's Kickstarter blog. “Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!”

The designer of XCOM: UFO Defense launched the turn-based strategy game’s crowdfunding campaign last month. It’s planned for a spring 2015 release on Linux, Mac and Windows PC. Gollop pitched the game, which will include procedurally generated 3D arenas, as an expansion to Chaos: The Battle of Wizards, which he developed in 1985 for the ZX Spectrum.

You can play a version of Chaos Reborn now with its playable browser prototype.

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Hacker Evolution coming to Linux and Mac soon

Hacker Evolution coming to linux and mac soon

Budding hackers of the Linux world rejoice! One of the best and fun hacking sim out there has just been confirmed to get a Linux port along with a Mac OS port. The announcement came on the official Facebook page of the Exosyphen Studios, the developer behind the game.

“Good news everyone! The BIG UPDATE for Hacker Evolution is now completed. The game has received a new engine and MacOS/Linux ports. In a few days, we will deploy these across all publishing channels,” the announcement read on Facebook. According to the post, the port is complete and they are just putting on final touches on it to polish the final product. The game is already available on Steam for purchase, so by publishing channel, it could mean Steam as one of them, as that is one publishing channel that is available for both Linux and Mac. This is one of those games that I have sunk hours into playing mindlessly and yet still being satisfied with it. The only other game was Uplink Hacker Elite. (Wish they would come out with a sequel. HE can’t really compare to it, but still helps fill the gap) I strongly urge anyone who hasn’t played this game, do play it. It might not be an actual hacking sim, but fun puzzle game nonetheless.

About Hacker Evolution

Hacker Evolution is a hacking simulation game, featuring unparalleled graphics and features.

You play the role of a former intelligence agent, specializing in computer security. When a chain of events sets off worldwide, leaving critical service disabled, you assume the role of a computer hacker to find out what happened and attempt to stop it.

When a stock market, a central bank, satellite uplink and transoceanic fiber optics links crash, you know this is more than a simple event. Something big is behind all this, and you have to figure out what is it.

You hack into computers, look for exploits and information, steal money to buy hardware upgrades in an attempt to put all the pieces of a big puzzle together.

Set in a virtual operating system environment, the game is packed with all the features required to bring the hacker feeling and experience to every gamer.

The concept behind Hacker Evolution is to create a game that challenges the gamer’s intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives.

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