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Awesome action platformer Hive Jump now on Kickstarter

Hive Jump is one of the more exciting Kickstarter campaigns, perfectly blending the frantic run ‘n gun action of classic shooters like Contra with the unpredictability of Spelunky‘s random generated levels. If that’s not enough then developer Graphite Lab has an entirely new level for the game to operate on as well.

As promised when the game reached 50 percent funding, Graphite Lab has spelled out the game’s tactic elements. When your troops, known as Jumpers in the game, battle it out with the bugs deep underneath the surface, they aren’t just fighting for their own survival. They are part of planet-wide campaign bent on destroying these parasites once and for all.

Your job is to not only control these soldiers in the thick of battle but also to wage the war from above, assigning troops to different hives, managing resources, defending your territory, and flat out carpet bombing the enemy if they become too powerful.

Granted, it’s not quite as deep as XCOM Enemy Unknown, but the inspiration is clearly there. You will have troops which improve with experience, and you definitely want the better ones to survive. The soldiers you rescue from the depths will act as great back-up support, and of course, the resources you mine up will allow you to build new weapons to take on missions, set up stronger fortifications for your base, and research various other upgrades to give your an edge in battle.

You and the alien bugs will take turns on the map in placing troops and waging the war. They have the ability to overtake your bases if left unfortified, and you might easily find yourself pressed against the ropes if you’re not careful. Your twitch shooting skills will mean nothing if you can’t think two steps ahead of the enemy.


Anyone have been fine with Hive Jump just being a simple procedurally generated run ‘ gun action game with gorgeously animated sprites and a great sense of style, but this new strategy takes me to a whole new level of excitement. We really hope this game succeeds, because who wants to wait the extra time it will take if it fails?


Hive Jump currently sits at $29,900 out of its requested $50,000, and it has 10 days remaining. Graphite Labs is currently aiming for a release on Linux, Mac, Windows PC, and Wii U at the most basic level. A $175,000 stretch goal will bring it to the Xbox One and likewise for $235,000 goal and the PlayStation 4. They seem a bit out of reach at the moment but anything is possible.


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Tekken 7 to be released on Unreal Engine 4


Namco Bandai announced the next title to their Tekken fighting game franchise, Tekken 7, during the 2014 Evolution Championship Series. The announcement was made alongside a trailer video.

The company only made the announcement that the game was currently in development and has not ascertained when it will be released and on what platform it will be released.

It was announced, however, that the game will be using the Unreal Engine 4. The game engine was only released earlier this year and not a lot of games have been released using the engine.

Tekken 7 will be continuing from the story of Tekken 6, extending the rivalry and strife between the Mishima family – notably between Heihachi and Kazuya – as seen in the trailer. The game however will most likely be the last to feature the Mishima storyline, as hinted by the video.

There will also be a new character to be introduced in the upcoming game and is revealed to be an Arab-looking assassin-like character. Director and producer of the game Katsuhiro Harada asked fans and gamers for feedback on the concept and was mostly faced with comments on the similarity of the character to the assassins from the Assassin’s Creed franchise.

Harada’s responses to fan’s comments were made on Twitter and he expressed his surprise when a large number of feedback was given regarding the concept.

“I’m surprised at the number of feedback and reactions (on the Facebook, Twitter, Internet media) about Arab character,” Harada said in a tweet.

The new character is short-haired as Harada learned during his trip to Dubai and Saudi Arabia that long hair was not suitable for Arab fighters. Other typical Arabian wardrobe features like the long coat was also missing because of a high hardware demand.


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I Will Escape coming to Linux, Mac and PC in late 2014


Blue Label Studio announce it’s first game, I Will Escape, from the “ I will” the game trilogy. A third person action/adventure game that will be available for Linux, Mac and Windows PC. With an expected release in Q4 2014.

You are Brian Lowfield you awaken on the cold floor of a prison cell with no recollection of what happened in the past 24 hours. You’ve lost your memory and you’re completely stripped from your gear. On the floor, you find a picture of a young girl. You don’t know who she is, yet she looks familiar to you. You have no idea what’s going on, but you are sure about one thing: I Will Escape! While you’re trying to escape you will encounter different challenges while finding your way out such as: solving puzzles, finding items and getting past your enemies unseen. You have no weapons so you will have to sneak or distract your enemies. Whatever happens, do not get caught!

The abandoned old prison you are locked in, consists of several buildings, yards and a wide range of sewers. Quickly, after the first escape from your cell, you find out you’re not alone. Guards are patrolling the sights. Soon you find out the army is using this prison as a base to lock up people and do experiments with them.

The gameplay is mainly about leaving the prison unseen, the player will face different types of danger such as soldiers patrolling, guard dogs, security camera’s and patrolling helicopters. Brian has to jump, hang, crawl, kick and climb his way out or hide. He will have to use the environment and it’s objects to distract his enemies and set them on the wrong track.

To get a sense of the world around you, you can collect notes containing information of the world you are in. Step by step you will find out more about what happened to you and the conflict the world is facing. You can read the collected information in your portable Nano-Reader, which is a watch you can take off and unfold into a futuristic tablet.

I Will Escape is being developed with the Blender Game Engine. A free and open source program used for various purposes such as modelling, animation and gaming. Because the game is developed by this tool the file are completely accessible to anyone owning a copy of the game because of it’s open source license. Meaning the player is able to see how the game is made. You can see the models, textures and the scripts written to get this game up and running. If you are a really big enthusiast you can even modify the game and create your very own levels. Of course this requires some knowledge of the software.I Will Escape will include several documents on this topic on how to get started.

I Will Escape is the very first game developed on this scale with Blender. With this, the developers want to show the possibilities with open source software The third person action/adventure game is set for release in the fourth quarter of this year and will be available for Linux, Mac and Windows PC. The game will be distributed through Desura and Steam. Already Greenlit by Valve as of August 1 st. I Will Escape can be played with either a game controller or a keyboard and mouse, and will be available in multiple languages.

Blue Label Studio was established in 2012 by Wesley Blijlevens, who started having an interest in games development from a young age. Now, he is responsible for the development team existing of about ten people from various disciplines. The company is located in Rotterdam, the Netherlands. Their goal is to create adventure games that are story driven and with a mature character and therefore they are targeting an older audience.


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Zenzizenzic shooter now with of Adult Swim Games


Adult Swim Games’ strange and diverse catalog grows even stranger with the recent announcement that it will publish Ruud Koorevaar’s Zenzizenzic, a minimalist twin-stick shoot-‘em-up with roguelike elements.

Funded via Kickstarter earlier this year, Zenzizenzic is a procedurally generated shooter in which players must dodge spawning waves of abstract shapes and enemy ships. Unlike similar games in the genre, Zenzizenzic does not lock player movement to a set path, and instead offers an open-world and randomized structure that grows more difficult during each play session.

Zenzizenzic will launch for Linux, Mac, and Windows PC via Steam in June 2015.


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Rhythm puzzle music game Sentris now on Early Access


Sentris is a rhythm puzzle music creation type game that looks a bit like Simon Says if it was being played by those little alien fellas from Close Encounters of the Third Kind. Images and trailers show a game that seems strange and abstract in all the best ways, but we do not need to look at those any longer to surmise what it’s all about, because Sentris is now on Steam Early Access.

To refrain from tripping over ones self in an effort to explain Sentris any further; the following video should do a better job of clueing you in.

There’s something about the flashing lights and Simon Says music and desert landscape that reminds me of the final scene in Spielberg’s famous mashed potato film. To go into a bit more detail, Sentris recently cleaned up on Kickstarter to the sum of $56K; the game you see on Early Access is “core-complete” with several puzzle levels, guitar, bass, synth and drum instruments, and a few different backgrounds, but the full release will feature more of everything, plus local multiplayer, a level editor and Steam Workshop support, and the ability to export your music as a WAV file. Devs Timbre Interactive expect the game to be finished “before April 2015”.


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New and intense game Titan Souls released a new trailer

Titan Souls developer Acid Nerve released a gameplay trailer for the action game today, offering a glimpse at its pixelated world and the fearsome titans within.

Our hero has to fend for himself with a bow and a quiver with a single arrow, along with a dodge move for defense. Death is a certainty in Titan Souls; what’s important is to glean some lessons from it.  A single task, defeat 20 bosses and just one hit point.

Titan Souls is set for release in Q1 2015 on Linux, Mac, PlayStation 4, PlayStation Vita and Windows PC. Check out the official website.


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Mountain now available on Steam for Linux, Mac and PC

These simulator games, man, are getting out of hand. Welcome to the latest in the bunch, Mountain.

For 99 cents, you can experience virtual life as a mountain. You’ll float in an empty space, play host to an ecosystem, experience storms and enjoy slow rotation.

Okay, I’m being infinitely too hard on this thing. It’s a 99 cent experiment, and it’s meant to serve as a peaceful and serene distraction. Here’s how the devs describe the game in a Steam update.
Leave it open – it’s designed to run in the periphery of your life. Only interact with it when you feel like it. You can play Mountain while playing other games. If you are not playing it, it will play itself.
Anyone down for a little mountain-based relaxation now? I started writing this story as a joke, and now I’m ready to pick this thing up. Oh, how the mountain turns.


  • no controls
  • automatic save
  • audio on/off switch
  • time moves forward
  • things grow and things die
  • nature expresses itself
  • ~ 50 hours of gameplay
  • once generated, you cannot be regenerated
Mountain is out now on Steam for Linux, Mac and Windows PC.


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The Long Dark due to hit Early Access next month

Wintry survival sim The Long Dark is coming to Linux, Mac and Windows PC via Steam Early Access on 22nd September, developer Hinterland Games has announced.

The Long Dark release date and due to hit Early Access soon

While the final release will have a narrative-based campaign, this Early Access version will be limited to the game’s endless Sandbox mode, so players can familiarise themselves with its survival-based systems. Players will have to hunt for food, scavenge for supplies and avoid predators all while monitoring such vitals as their calorie intake, temperature, fatigue, hunger and thirst.

The Long Dark is being developed by folks who worked on Warhammer 40K: Space Marine, Far Cry 3, God of War, Mass Effect, League of Legends, Knights of the Old Republic and The Unfinished Swan.

The Early Access edition of The Long Dark can be pre-ordered for $19.99 (about £12) from its official site.


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Jenny LeClue mystery adventure influenced by divorce

Mystery adventure game Jenny LeClue influenced by divorce

Upcoming mystery-based adventure game Jenny LeClue draws influence from developer Joe Russ’ experience growing up in a divorced family and the effects it had on his childhood, he recently told Polygon.

Jenny LeClue tells the coming-of-age story of a young detective investigating a murder case involving her mother. In the game, Russ wants to explore choice and its responsibilities. Choices are rarely wrong or right, and motives for making those decisions are important.

“Growing up in a family of divorce is all about choices, and how your parents’ choices can greatly affect you — at least as much as them,” Russ said. “It’s about accepting that sometimes the right choices have tough consequences.

“These are the things I want players to be able to explore in the game and be part of in writing the narrative with us. Growing up is about making these choices and learning to live with the consequences. Becoming an adult is, for me, about understanding that you have responsibility for your actions.”

Jenny LeClue is being developed for Linux, Mac and Windows PC, though more platforms are expected after the initial release. The game will conclude its successful Kickstarter with more than $105,797 raised. And, recently Greenlit on Steam.


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Battleblock Theater creators tease with new trailer

The Behemoth, the game development studio behind a couple of very awesome games from last gen, have teased their fourth game in the video. We don’t know what it is yet but it looks to have the same quirky theme from their previous titles, and since the teaser says it’ll be playable at PAX Prime2014 (Booth 3003), we likely won’t have to wait long to secure a few more details.
Shortly before the release of BattleBlock Theater we started working on something new. We schemed up a bunch of concepts and picked our strongest one. From there we fleshed out the lone survivor prototype!!! As it grew stronger and stronger, we polished it, furnished it with delights, and added (gluten free?) sprinkles. Yes, as the chicken dictates, this game is of a genre we haven’t covered before and seek to breathe a new flavor into. Maybe you can find a hint in the video about which genre it is??
The teaser shows a planet of people that resemble those from both Castle Crashers and Battleblock Theater, but their peaceful lives are quickly disrupted when a giant bear with six limbs crashes down from space. From there, it appears that chaos erupts, though we’re only given still images with which to gather what might be going on.

Battleblock Theater is one of the most underrated games from last gen, and it sounds like they brought back the wonderful narrator from that game for whatever this new project is. Of course, before that came Castle Crashers, which received pretty much unanimous praise and eventually came to several different platforms.

Speaking of which, the platform this new game will be available on will also be something to keep an eye on.


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Reus sale hit 700k and Renowned Explorers in the works


Abbey Games has sold 700,000 copies of its 2D god game, Reus, designer Manuel Kerssemakers said at Gamescom. Reus launched in May 2013, and within its first three months, it brought in 235,000 sales. The 700,000 count comes from copies sold across Steam, GOG, Humble, Desura and Gamersgate.

Sales of Reus have allowed Abbey Games to establish a studio with 16 people, some full-time and others as needed, Kerssemakers said. Abbey is now working on Renowned Explorers, a turn-based strategy game about a group of 19th century adventurers traveling the world and gathering treasures to show off at the World Expo. It’s inspired by XCOM: Enemy Unknown, Fire Emblem, Indiana Jones and Jules Verne.

Renowned Explorers is due out in the first quarter of 2015 for Linux, Mac and Windows PC via Steam, and so far Abbey isn’t interested in launching an early access version. “We’re kind of traditional in that we want to release a full version,” Kerssemakers said. “Reus people seemed to appreciate getting a full game.”


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Audience invention Upsilon Circuit Action RPG/Gameshow

The game is called Upsilon Circuit. Merging aspects of television and livestreaming into the game itself. An Online Gameshow/Action RPG, with perma-permadeath, a live host, and crowd intervention.

Upsilon Circuit is an exclusive single server online 8 player game for Linux, Mac and Windows PC created by none other than Robot Loves Kitty. Yes the people who brought you Legend of Dungeon (Linux, Mac and Windows PC) have been working diligently on a developing a new concept in gaming. A harsh almost relentless game type, when someone dies in Upsilon Circuit, they can never play again. So when you are chosen to play, the world watches, and everyone has a hand in your journey, both friend and foe. Upsilon Circuit is two games intertwined. But no pressure.

The Contestants (the players) have the adventure, while the Audience intervenes. Each Contestant explores the overworld and generated dungeons in search of the Dream Tech Crystals. They fight monsters, avoid traps, and compete with the opposing team. When the Contestant fights monsters or gets treasure, the EXP and other rewards go to the Audience. EXP is used collectively by the Audience to level up the Contestant’s Skill Tree. Simply put, the Audience is part dungeon master, part strategist, and part judge and jury. That same Audience can also send in helpful or dangerous items and even alter the world. Simply put, the Contestants play the game, but the Audience is dungeon master, strategist, judge & jury.

As the Contestant, you explore a massive world hunting “Dream Tech” Crystals. You fight monsters, avoid traps, and compete with the other team, all while desperately trying to stay alive.

Robot Loves Kitty will also be putting the title in the hands of the public for the first time ever, at PAX Prime!


  • Part gameshow, part action RPG
  • Dynamic AI Monsters
  • Players are selected from the audience
  • Perma-Permadeath: If you die, you can never play again
  • Specific show times when the game is playable
  • Actions have permanence and consequence
  • PvP and friendly fire!
  • EXP and control over the Skill Trees goes to the viewers not the players
  • Live “Gameshow” host
  • Huge world with a big story to discover
At PAX Robot Loves Kitty will be at booth #880 showing a “live studio audience” prototype, where the crowd can affect the players and interact with our digital host Ronny Raygon. At the end of each day they give the person with the highest score one of the 8 coveted starting slots for the live game!

Fun Fact: More people will get the opportunity to play at PAX, than will likely get the chance during months of the live game. Should you want to know more about Upsilon Circuit we suggest following Robot Loves Kitty on Facebook and Twitter.


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