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2013 the Year of Linux according to Linus Torvalds

Executive director of Linus Torvald’s Linux Foundation, Jim Zemlin, declared that 2013 was the year of Linux in everything as it reached out from smartphones, tablets, consumer appliances and cars, to the open cloud and high-performance computers, to gaming platforms and more while recognizing Linus Torvald’s contribution to those successes.

Linux-on-a-phone

Linux on a phone. Courtesy of ryan_worl.

Linux Foundation is a kernel development community for Linux operating system which was founded by Linus Torvalds in late 1980s.

Zemlin, in his report, notes that more than 1.5m Android, which is based on linux software, phone activations are happening every day. Many high-tech cars such as the Cadillac CTS sedan and the all-electric Tesla Model S run Linux.

Top contributing companies to Linux’s development include Canonical, Google, and Samsung.

Thecloud computing space is one of the fastest growing areas of IT with Gartner forecasting it will account for the bulk of IT spending in 2016, said Zemlin. Gaming industry was flourished by Linux as well as Valve and SteamOS adopted Linux software for their brands.

Zemlin say, these developments represent a major shift in the way the gaming industry looks at Linux and open source and is poised to transform the competitive dynamic among companies in that space and the way users interact with their games. Linux is making this happen.

http://youtu.be/ajRLaiTICwI

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Merry Christmas from Linux Game News

Merry Christmas from Linux Game News


Linux Game News would like to wish everyone a very Merry Christmas and Happy New Year.


This year we brought you news and information from around the gaming industry to further support Linux as a platform. So we are very keen to make sure 2014 will be just as astonishing.  There are heaps of new projects coming from Kickstarter and we are very keen to see what the Steam Box will bring to the industry and the platform. Let alone custom builds using SteamOS as the basis for next-generation gaming.


So if you have thoughts as to how we can improve Linux gaming, we are keen to hear.


Again, Merry Christmas and make sure to check out the Steam Holiday Sale.

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New strides for console gamers - its about time

New-venues-for-console-gamers-its-about-time

For hardcore gamers weary of persistent reports about Xbox One and the PlayStation 4 sales (2 million and counting for both, by the way) two stories have been circulating over the past few days reaffirming the position of the PC as the most flexible platform on the market.

Last week, Valve released a Linux-based operating system for its Steam distribution and gaming service: Steam OS. This beta release will be followed by a range of branded ‘steam machines’ next year.

So far, we’ve seen a variety of steam machine designs from the Xi3’s outlandish $1,000 Piston PC to Valve’s more appealing $499 set-top box, to Digital Storm’s monstrous $1,469 tower. System builders will enjoy the challenge of putting together their own SteamOS PC but Valve’s strategy is to have a Steam machine for every budget - and every front room.

SteamOS will struggle to grow Steam’s user base, although it will consolidate it. Regular console gamers, however, won’t be troubled by steam machines as the experience both because of overlap (which console gamer doesn’t play occasionally on a PC?) and the lack of optional extras. While Steam, Xbox Live and PlayStation+ are vibration online communities, it’s the optional extras that have Steam at a loss.

The Xbox One’s goal of being an integrated home entertainment solution is beyond Steam at the moment, while the cross-device compatibility of PS+ accounts will show the power of using multiple devices as a means of strengthening an ecosystem.

I had hoped subscription-based streaming gaming service OnLive would have matured by now to compete as a software/hardware combination with competitive pricing. At $139 for a controller and set-top box I have a hard time figuring out why publishers aren’t embracing a Netflix-style revenue model more. Then again, given the quality of titles on OnLive compared to Netflix’s vast but weak US catalogue, maybe they are.

Getting back to my main point, SteamOS can’t compete with Microsoft and Sony in a head-on clash but its flexibility gives it an edge in third party peripherals - this is where good news story number two comes in. Good news here came last week in the announcement that virtual reality headset maker Oculus VR had secured $75m in funding for its Rift project. This is on top of the $16.4m it got from Series A funding and $2.4m from a crowdsourcing campaign on KickStarter.

Yes, virtual reality died a death in the 90s but advancements in graphics and motion control have turned a novelty technology into a sought-after peripheral. A series of viral videos showing the reaction of regular people experiencing the Rift for the first time shows just how powerful the experience can be.

We still don’t know when Oculus’ Rift will appear on the market or how much it will cost but its applications in education and media production take it beyond the human computer interaction novelty device graveyard with trackballs and early attempts at handwriting recognition. From a gaming perspective the Rift coupled with an accurate motion controller could be this generation’s d-pad and stick combination.

SteamOS in its various guises could do fine on its own and may even put some people off buying a console but the Rift will definitely put pressure on the consoles to adapt or risk migration from consoles back to PCs. For Valve and its hardware partners, that’s great news.

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pixeljamgames:

It’s a happy farewell to Dino Run 2!
While it did not meet its funding goal, we want to express a deep and heartfelt Thank You to everyone who backed the Kickstarter and supported our vision for Dino Run 2.
It was a wild ride but it was worth it to us to at least be able to dive into the world of Dino Run 2 and share all of our ideas and artwork with you.
Now our dinos are hibernating safely, deep in a hidden sanctuary until atmospheric conditions are right for their re-emergence. We will most definitely let you all know if-and-when that may be..
For now, We’re going top focus our efforts on finishing Glorkian Warrior: Trials of Glork with James Kochalka soon, bringing a nicely updated version of Dino Run SE to Steam, and also bringing Potatoman Seeks the Troof to steam, which was just Greenlit last week. :) 
As always, it’a an honor and a pleasure to exist as Pixeljam and do what we do, and are happy that there are so many people out there that like it too. :)
With Love,
The Pixeljam Team

pixeljamgames:

It’s a happy farewell to Dino Run 2!

While it did not meet its funding goal, we want to express a deep and heartfelt Thank You to everyone who backed the Kickstarter and supported our vision for Dino Run 2.

It was a wild ride but it was worth it to us to at least be able to dive into the world of Dino Run 2 and share all of our ideas and artwork with you.

Now our dinos are hibernating safely, deep in a hidden sanctuary until atmospheric conditions are right for their re-emergence. We will most definitely let you all know if-and-when that may be..

For now, We’re going top focus our efforts on finishing Glorkian Warrior: Trials of Glork with James Kochalka soon, bringing a nicely updated version of Dino Run SE to Steam, and also bringing Potatoman Seeks the Troof to steam, which was just Greenlit last week. :) 

As always, it’a an honor and a pleasure to exist as Pixeljam and do what we do, and are happy that there are so many people out there that like it too. :)

With Love,

The Pixeljam Team


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Steam Box a PS4 or Xbox One killer from Valve?

Steam Box a PS4 or Xbox One killer from Valve


With the announcement of SteamOS, Steam Machines, and the Steam Controller, Valve has effectively worked the internet into a frenzy. The number of voices singing Valve’s praises has been enormous, and with good reason. Valve is moving in a really interesting direction, and nobody can claim that it’s playing it safe. Even so, the amount of cheerleading being done about the superiority of the so-called Steam Box has gotten out of control. While a nice PC made of off-the-shelf parts can usually outperform consoles, the high barrier to entry and fast-paced upgrade cycle will make the average gamer scoff.

Using Amazon, Crucial, and Newegg, I priced out the off-the-shelf components that roughly equate to what will be inside of Valve’s prototype Steam Machines. Valve remains vague on some of the details, so I did have to do a little bit of guesswork. That being said, I tried to find fair and representative prices for the components, but your milage may vary when shopping for PC parts.

Low spec

  • $249.99: Nvidia GeForce GTX 660 (3GB of GDDR5)
  • $165.66: Intel Core i3-4340 Dual-Core
  • $163.99: 16GB (8GBx2) of DDR3-1600 RAM
  • $134.99: Gigabyte GA-Z87N-WIFI LGA1150 Motherboard
  • $99.99: Seagate ST1000DX001 1TB+8GB SSHD
  • $59.99: Rosewill CAPSTONE-450 450W Power Supply
Total: $874.61

High spec

  • $999.99: Nvidia GeForce GTX TITAN (6GB of GDDR5)
  • $294.99: Intel Core i7-4770 Quad-Core
  • $163.99: 16GB (8GBx2) of DDR3-1600 RAM
  • $134.99: Gigabyte GA-Z87N-WIFI LGA1150 Motherboard
  • $99.99: Seagate ST1000DX001 1TB+8GB SSHD
  • $59.99: Rosewill CAPSTONE-450 450W Power Supply
Total: $1753.94

Xbox One and PS4, product shots

Let’s assume that Valve and its hardware partners work out a noteworthy deal, and sell these machines at a discount. If you take a 20% cut, the bottom-end machine would still be roughly $700 before you factor in the cost of the case, controller, and packaging. Even if the machine was being sold at 50% less than what the parts retail for online, that low-end machine’s innards would still cost more than an entire PS4 package.

PC gaming rigs, and therefore Steam Machines, are inherently at a disadvantage in a few vital ways. Most importantly, there’s no single hardware spec, so it’s impossible for developers to spend the time needed to optimize for each combination of hardware. The bottleneck areas aren’t consistent among all PCs, and that can lead to serious frame rate issues on some machines. With consoles, developers always know what hardware they can expect, and that makes for better optimization across the board. Even though the PS3 is seven years old now, The Last of Us pulled off jaw-dropping visuals because the team at Naughty Dog was able to squeeze every last drop of processing power out of the PS3. Good luck trying to get that kind of performance on a gaming PC purchased in 2006.

While many diehard PC gamers incessantly brag about the power of upgradability, that also comes with the inevitable creep of system requirements. If you buy a low-end gaming PC that can play today’s games at a decent frame rate, will it be able to pull that off for games made in 2015? It’s certainly not guaranteed. It’s true that PC games almost always look better than console games, but that comes at the cost of a larger initial price tag and a comparatively fast upgrade cycle. For example, a launch-day PS3 can still play every game ever released on that platform, but a PC gamer would have likely gone through countless upgrades and at least one or two major rebuilds over the course of seven years.

Valve is definitely making bold and interesting choices with its new platform, but the Steam Machine will still have much of the baggage that comes along with any traditional PC. It’s clearly a fascinating option for core gamers, but based on the details we know, it’s not going to be a console-killer. The simplicity, affordability, and lengthy upgrade cycle of traditional consoles still has a lot to offer in a post-Steam world. A Valve-endorsed Linux gaming PC is worth noticing, but the PS4 and Xbox One teams don’t have anything to worry about just yet.

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Intellect Motion Launches iMotion Kickstarter Campaign



Intellect Motion, a company focused on delivering motion control devices that deliver haptic feedback, today announced that its Kickstarter campaign to fund the final prototype stages and production of its first product, the iMotion, has begun and has already reached 35 percent of its fundraising goal. The iMotion gives users the ability to interact with games and Apps in 3D space utilizing any standard webcam, while providing haptic feedback within titles that implement the iMotion Software Developers Kit (SDK). The device works with Windows, Mac, Linux, and Android systems as well as the Oculus Rift.

The iMotion Kickstarter campaign is now live and the company is asking supporters to pledge at any level to help fund the project. The first 100 iMotion controllers sold out quickly via an early bird promotion for just $49. Now that the early bird version has sold out, the next tier of iMotions is available at $59, but still limited to 2,000 units. The overall project funding goal is $100,000 and the company has 27 more days to reach that level. If the project is successful, the first units are expected to reach early bird supporters in February 2014.

Weve created a project that will deliver a unique interface device that is both affordable and responsive, while featuring very low latency for a high performance experience that outpaces even the most advanced motion control devices available today for the average consumer, said Alex Khromenkov, CEO/CTO of Intellect Motion. With haptic feedback provided to the users palm, interaction within 3D spaces, virtual environments, and even web browsing takes on a new dimension. We know people are going to enjoy the immersiveness of the experience that iMotion provides.

Everyone who purchases an iMotion will have access to the SDK meaning anyone with the device could develop for the platform without needing to pay anything else. Additional tiers provide greater access to development resources, and multi-packs of iMotions since the system can support up to four iMotions at once.

Users simply strap the iMotion controller to their hand, similar to a glove, and theyre ready to control PC or mobile devices with intuitive, natural gestures. The iMotion is compatible with existing games and applications, and allows users to replace keyboard and mouse commands with gesture controls. All thats needed is the iMotion controller and the free SDK (downloadable from the companys website).

The iMotion controller has three LED lights to establish the body’s position in 3D space. It determines the x, y and z coordinates as well as the angle of rotation and plane of elevation. iMotion also features a gyroscope and accelerometer, so people can use it at any angle and achieve a very high level of accuracy and performance for action games and applications.

Features and Key Specs:
  •     The only motion controller that supports full 3D motion control
  •     Can replace your mouse and keyboard with a virtual touch screen
  •     4-channel haptic motion feedback sensor
  •     Functional range of 1 to 16 feet
  •     Supports applications operating at up to 100 frames per second (with a high-end camera)
  •     Pinpoint accuracy of 0.08 inches and low latency of 10 to 20 milliseconds

About Intellect Motion

Founded in 2012, Intellect Motion is a dedicated team of hardware and software engineers, computer scientists and creative designers that are looking to change and enhance how people interact with their computers and other devices. Based in Singapore, and with a Research & Development team in Minsk, Belarus, Intellect Motion is bringing haptic feedback motion control to the masses.



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New Kickstarter Campaign Launched for Castle Breakers



Black Black Beast have announced that a new Kickstarter campaign is now underway offering $10 pre-order for the game. It also clarifies RPG elements, features simplified rewards, solidified stretch goals, and lower funding goal of $25,000.

One part Zelda, one part Super Breakout, Castle Breakers is a retro inspired,block breaking action adventure for the PC to be release first quarter of 2014.

The forces of evil have overrun the kingdom and taken up residence in the many castles, keeps, and fortresses that dot the land. You are the last of the Castle Breaker Knights, called upon to drive these villians from the world with your sword and mystical wrecking ball.

Features

  • Discover new areas: Travel across the world, unlocking territories with new found powers and equipment.
  • Physics driven game play: Decimate targets with skill based positioning and timing.
  • Destruction: Break, bash, and smash just about everything on the playfield and leave the carnage in your wake.
  • Voxel style artwork: rendered with modern shader technology, for a pixellated fantasy storybook feel.
  • A World to expolore: Travel to (and wreck) unique and interesting locations! Glittering palaces, decrepit ruins, magic towers and more.
  • Boss Battles: Super tough boss characters will challenge even the most skilled Castle Breaker Knight with their special attacks and unique AI.
  • Spells: Fire, lightning, ice! Unleash devastating spells on the enemy.
  • Secrets: Hidden areas, shortcuts, traps. What other mysteries await?

Gameplay

Game play begins on the Overworld map. You will traverse the continent, visiting numerous villages, towns, and encampments  where you will meet NPCs that will provide information and new quests for you to undertake.
black-black-beast-kickstarter-campaign-launched-for-castle-breakers
Each castle on the map is made up of a number of levels where the action takes place. Clear these levels by smashing through the defenses your enemies have erected, eventually making your way to the boss that has taken over the area.

The artifacts you obtain by beating bosses will open up new areas around the map, or provide assistance during the battle sections of game play. For example: after defeating the dwarf king, he will agree to clear a path through the mountains, unlocking passage to the northern reaches of the map.

When attacking a castle, you set your position and then strike the wrecking ball with a swing of your sword. This sets the ball in motion on the field, where it smashes into obstacles and enemies, eventually returning to the zone at the bottom of the screen. By adjusting position and timing the attack, the you direct the ball towards specific targets. If the ball manages to get past you, it is lost. Lose too many, and the you will have to start over and mount a new assault.

black-black-beast-kickstarter-campaign-launched-for-castle-breakers
This Kickstarter campaign includes rewards allowing backers to name in-game locations after themselves, and appear as key character in the story. A hand crafted table top arcade game running a custom version of Castle Breakers awaits backers at the top pledge level.

Scheduled for Q1 2014, for Windows and Linux, Castle Breakers is a retro inspired re-imagining of the block breaker games of the past. It combines physics based game play, action RPG elements, and a voxel fantasy story book graphical treatment.



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Heavy Bullets FPS Game in Pre-Alpha

heavy-bullets-fps-game-in-pre-alpha



Heavy Bullets (PC, Mac, and Linux) is a game in pre-alpha, which should mean it’s too early to show off yet.  What’s actually here, however, has off a level of polish and design that I’ve seen full retail games fail to attain.  Admitted, that’s not a particularly high bar to overcome, but the point is that I just lost two hours of my day to a clever little rogue-like FPS, and could cheerfully lose a few more.  They would all end in failure, of course, because it’s going to take more than a couple runs through the levels to see the end of level 4, which is currently the last area.

Like a lot of games that borrow from the rogue-like playbook, a large part of the fun is finding things and figuring out how they work while running through randomized levels, but Heavy Bullet’s core gameplay is pure FPS with a unique twist.  You have one gun, a six-shooter, and six bullets to stock it with.  Bullets are infinitely reusable, but you need to pick them up from where they land.  Shoot a critter and the bullet will lie on the ground, occasionally hopping  while going *plink* to let you know it’s there.  You can find or buy more bullets, which is useful when the enemies start getting more numerous or the moving and dodging means you can’t be quite as precise as you’d like with bullet placement.  Hitting reload only chambers one bullet in the six-shooter (unless you buy an upgrade), so spraying and hoping is a great way to end up defenseless.  Still, this isn’t Serious Sam, so a little care in shot placement and paying attention to ammo count should see you through the busiest rooms without too much problem.

heavy-bullets-fps-game-in-pre-alpha-screenshot



As you run through the levels you’ll find vending machines, and these are stocked with a variety of items and services.  Life insurance is cheap and will place some of the money you scavenge from defeated enemies into your bank account on death, while the more expensive Last Will and Testament deposits your entire fortune.  Or you could spend everything you find as soon as you get it, of course.  Whichever works.  Having a nest-egg to get an early edge on the next attempt is nice, but there’s no guarantee you’ll find a vending machine with bank access when you need it.  You’ve got a gun and six bullets, after all, so everything else is bonus.

While the shooting feels solid and the action is nicely zippy, this is still an ultra-early alpha and there are a good number of bugs, although none that I’ve run across are game-breaking.  A few graphic glitches, and the random generator once put a rock in exactly the wrong place to block a thin passage, but otherwise it’s been smooth sailing.  Heavy Bullets is in active development, and there have been two updates already since its 9/24 release.  There’s a good way to go before the final version, but even in its early state Heavy Bullets is a great little time-waster that’s well worth the tiny download (Linux, Mac, PC).  Good luck with the quest to see level 4.

heavy-bullets-fps-game-in-pre-alpha-screenshot



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Bionic Dues Launches Next Week on Linux, Mac, and PC

Bionic Dues Launches Next Week on Linux, Mac, and PC



Arcen Games is excited to announce Bionic Dues, our upcoming tactical turn-based roguelite (with mech customization), is set to launch next week on Steam, our site, and other distributors. The game will be made available on PC, Mac, and (for the first time with one of our games) Linux.

Bionic Dues has players guiding multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry.

This is at least as bad as it sounds.

Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies… just as soon as they can pull it together.



Bionic Dues launches next Tuesday, October 8th.

Features
  •  Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  •  Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  •  Carve your own path: choose 50 missions out of the 120 you discover as you explore the city map.  Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  •  Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  •  Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler.  Each has its own build and weaponry.
  •  Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  •  Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  •  Difficulty levels ranging from quite casual to incredibly hardcore.
  •  Stellar soundtrack by composer Pablo Vega, headlined by the game’s title theme “The Home We Once Knew.”
About Arcen Games

Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year saw the release of The Zenith Remnant, the first two full expansions for AI War; as well as Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth.

AI War’s third and largest expansion Light of the Spire marked Arcen’s first release of 2011, with the rest of the company’s focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War’s fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and Shattered Haven’s releasing as well. The studio just launched its latest title, turn-based strategic god game Skyward Collapse, this past May and now turns its attention to developing its latest project Bionic Dues along with adding new content to both AI War and Skyward Collapse over the coming months.

Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. The team is also proud to be a platinum sponsor of the Child’s Play charity. For all the latest news, coverage and other musings, visit us on our website, Twitter and Facebook; as well as Arcen founder Chris Park’s Games By Design blog.

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Documentary video of Mighty No. 9 details weeks before reveal

At $2,802,326, Mighty No. 9, Keiji Inafune’s new Mega Man game in all but name, is sitting mighty pretty high above its initial Kickstarter target of $900,000 and now, with 3 days left in its campaign, you can get a peek at the action going on at developer Comcept.

documentary-video-of-mighty-no-9-details-weeks-before-reveal

Today, a new documentary video about the game from 2 Player Productions, who has similarly covered the development of projects from studios like Mojang and Double Fine. The video covers the weeks leading up to Mighty No. 9’s announcement at PAX Prime, following around members of the development team, Inafune included, as they prepare the game for its big debut.

The video below is the first in a series of videos that 2 Player will create over the course of the game’s development. Three episodes were originally promised, though considering that the episode below is “Episode 0”, it’s likely that number will end up being four.



Mighty No. 9 has made enough cash to clear two extra stretch goals, allowing Comcept to include a challenge mode in addition to an extra endgame stage and boss. At this point, it’s hard to tell if the campaign will be able to acquire the $3.3 million needed to get the game onto the PlayStation 4 and Xbox One.

Whatever the case, the game is scheduled to arrive on the PlayStation 3, Xbox 360, Wii U, PC, Mac and Linux at some point around April 2015.



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New Games From Paradox Interactive’s Will Run Natively On SteamOS

New Games From Paradox Interactive's Will Run Natively On SteamOS


The nascence of the SteamOS brings with it good tidings and cheer for all… well, mostly good tidings and cheer for PC gamers. The SteamOS is an open-source platform designed to force Linux into the mainstream and Paradox Interactive has announced that they are in full support of this idea, with some of their newer titles being designed to run natively in SteamOS.

PC Gamer picked up word from Paradox Interactive’s CEO Fredrik Wester who felt that the SteamOS was a great thing and that they will be supporting the OS moving forward with their new titles.
In addition to this, games like Crusader Kings 2 and Europa Universalis IV, both designed to support Linux, will also run natively in SteamOS. According to Johan Andersson, Studio Manager of Paradox Development Studio…
“We have been developing for SteamOS for quite a while as it’s basically the same as the Linux version Steam runs,” … “CK2 & EU4 should run on it natively, as it runs on Linux on Steam, and all our future games will as well. We think SteamOS is great for gamers, as it will give far better performance on the same hardware than Windows does.”
Valve’s SteamOS is not only designed to be an open platform but, as Andersson mentions, it’s designed to provide better performance through a bypass of mid-layered APIs and clunky operating system procedures. Instead, the OS provides developers near direct-access to the hardware, similar to AMD’s new Mantle GPU API that allows developers to tap directly into the power of a GPU and harness it in the same (or a similar) way to console developers. Meaning, better, faster, more proficient optimization and performance for the end-user. PCs are now closer to consoles than they’ve ever been before.

This is very important because of a few things: it means that there’s no longer an excuse for people not to get into PC gaming because a cheap PC for about $200 will give you comparable performance to mid-to-high-end gaming with the proper GPU. It also means that there’s less reliance on middleware like DirectX to filter out performance or bottleneck a developer’s direct access to the hardware’s capabilities.

Paradox’s CEO, Fredrik Wester, added that…
“We are actively expanding the number of published games on SteamOS—and as Johan mentioned, [Paradox Development Studio] is fully supporting SteamOS already,” … “SteamOS is a great thing for PC gaming; competition means more choices which, in the end, should favor gamers.”
It looks like there are good times ahead for PC gamers and casual gamers looking to get into PC gaming. Hopefully the Steam Machines are reasonably priced to help bring in new gamers as well as give all those who are afraid to step into hardcore PC gaming a nice alternative from the sometimes fearful looking and high priced PC Master Race peripherals that carry price tags that would make a used car salesman blush.

The SteamOS is scheduled to launch in early 2014 alongside the Steam Machine and Valve’s new Steam controller. There are exciting times ahead.

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Release Date for Divinity: Original Sin Announced

release-date-for-divinity-original-sin-announced

Larian Studios’ recent successful Kickstarter campaign for their upcoming fantasy role playing game, Divinity: Original Sin has finally received a release date. Well, a release month at least. The game is set to release in February of 2014 on Windows, Mac, and Linux. Divinity: Original Sin acts as a prequel to the last Kickstarter-funded Larian studios project, Divine Divinity.

The campaign goal was initially set at $400,000, which would allow Larian Studios to both expand upon everything that they had already planned for the game, and increase awareness of the series. When the final numbers were tallied up, Divinity: Original Sin grossed as total of $944,282 from Kickstarter, which not only fully funded the game, but allowed Larian Sutdios to reach and incorporate all of their stretch goals as well.

Divinity: Orignial Sin will bring an entirely new story to the Divinity universe, and will feature a whole host of new game play styles and new abilities. Larian Studios placed a focus on ensuring that this game would be more than just a rehash of Divine Divinity. They are gamers and fans as well, and as a result they know what we want to play.

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