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Retrobooster Demo Update for Linux and Windows



Really Slick Games are still actively working their up and coming title, Retrobooster.
Now, the game itself is still in active production and has been for some time. And, after having spoken with Terry Welsh, the mastermind and mad scientist behind the up and coming Retrobooster. I have always been impressed by his level of knowledge and the five part contribution to gamedev.net. And yes, the man just lets loose in order to bring his knowledge to the table. Another asset in game development in both OpenGL and Linux in general.

In fact, Really Slick have gone out of the way to bring some major fixes and updates. Keeping not only Linux Game News informed but the community in general. And, I like this ideal of game development, progressive. Getting feedback and then implementing changes.

So, without further adieu, here is the update:

Version 0.6.5 of the playable demo of Retrobooster is now available from the downloads page. There are some gameplay improvements and a big update to level 4. Here is the full list of changes:
  • Bug fixed: Terrain tile warping was distorting some terrain in strange ways. This is mostly a cosmetic improvement.
  • Bug fixed: Invalid shaders were sometimes causing an ugly first frame when starting a new level.
  • Bug fixed: Fixed rare crashing bug (only saw it about once every 3 months during development).
  • Heavy remodeling of Level 4 to introduce some better flying challenges.
  • Reduced enemy weapon damage values and increased amount of enemy fire.
  • Added mini tokens that restore 10% of health or shields.
  • You cannot be crushed by small enemies anymore, only larger ones that do not appear in the demo version.
  • Automatically switch to Ion Bolts (default weapon) when other primary weapon runs out of ammo. Good idea, Derek.
  • Added splash damage to most explosions. Made a few exceptions so, for example, player’s missiles do not destroy one another.
  • Score multipliers are now increased by doing damage and destroying enemies. Before they were only increased by destroying enemies.
  • Added visual and audio feedback for score multipliers so that you know if you are about to go up or down a notch.
The big gameplay change in this update comes from increasing the amount of enemy weapon fire, decreasing its damage, and adding mini health and shield tokens. The idea is to create a better tug-of-war for health with enemies trying harder to drag it down and more tokens to boost it up. I don’t yet know if this has made the demo more or less difficult. More player testing will need to be done to tune these new features. Honestly, though, this effects later levels more; early levels focus on learning to fly while later levels have much larger battles.

The modifications to score multipliers also affect these new gameplay changes. The higher your score multiplier, the more likely it is for tokens to appear.

Finally, I added some big gears to Level 4. This gives a better sample of the flying challenges you’ll find in later levels. This change is fallout from the ongoing level design process that has been keeping me busy lately.

NOTE: In other news, Retrobooster will be shown at Indie Press Day on May 22nd in San Francisco. If you are a member of the press I hope you come and see all the games.

Linux

These packages contain a 32-bit game that will work on 32-bit or 64-bit versions of Linux. The game may fail or behave poorly on 64-bit Linux if you have not yet installed 32-bit compatibility packages for your video and audio backends.

rpm

retrobooster-demo-0.6.5-1.i686.rpm (106 MB) Download from Indie DB or GamersHell or Really Slick

> yum install --nogpgcheck retrobooster-demo-0.6.5-1.i686.rpm > retrobooster-demo Or go to Applications->Games->Retrobooster Demo

deb

retrobooster-demo_0.6.5-1_i386.deb (106 MB) Download from Indie DB or GamersHell or Really Slick

> dpkg -i retrobooster-demo_0.6.5-1_i386.deb > apt-get -f install > retrobooster-demo Or go to Applications->Games->Retrobooster Demo

tar.gz

retrobooster-demo-0.6.5-1.tar.gz (106 MB) Download from Indie DB or GamersHell or Really Slick

> tar xzvf retrobooster-demo-0.6.5-1.tar.gz > ./retrobooster-demo/RUN

This tarball is intended for Linux user who have no luck with the rpm or deb packages. The tarball version will only work if you have the correct dependencies installed. Depending on your Linux distro, you will need to install the 32-bit versions of these packages:
  • Ubuntu: libc6 libstdc++6 libgcc1 zlib1g libgl1-mesa-glx libglu1-mesa libfreetype6 libpng12-0 libsdl1.2debian libsdl-mixer1.2 libogg0 libvorbisenc2
  • Fedora: glibc libstdc++ libgcc zlib mesa-libGL mesa-libGLU mesa-dri-drivers freetype libpng libpng-compat SDL SDL_mixer libogg libvorbis alsa-plugins-pulseaudio
  • Other distros may have different package names.

Windows

installer

retrobooster-demo-0.6.5-1_installer.exe (106 MB) Download from Indie DB or GamersHell or Really Slick

Run the installer. Then go to Start->All Programs->Retrobooster Demo->Retrobooster Demo

zip

retrobooster-demo-0.6.5-1.zip (105 MB) Download from Indie DB or GamersHell or Really Slick

Unpack the zip file. Navigate into the retrobooster-demo directory and double-click RUN.bat.

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Game On: Ouya Raises $15 Million in New Funding

Ouya, the Android-based game console that received nearly $8.6 million from its Kickstarter campaign, is getting more money to put toward game development and its upcoming retail launch.

Bonnie Cha @allthingsd.com

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The Los Angeles-based startup announced today that it has raised $15 million in new funding, led by Kleiner Perkins Caulfield & Byers. Other investors include the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.

In addition to the funding news, Ouya revealed that Kleiner Perkins general partner and former Electronic Arts executive Bing Gordon will join its board of directors, where he will advise the company on its retail strategy, product development and supporting the game developer community.

For those unfamiliar with Ouya, it’s a TV game console based on the Android operating system and features its own built-in store for downloading games and apps. Compared to other popular videogame systems like the Xbox and Sony PlayStation, Ouya costs a fraction of the price at $99, and features a more open platform that allows anyone to create a game for the system. Also, all games are free to try.

Ouya was created by videogame industry veteran Juile Uhrman, who didn’t even have an actual product when she took her idea to crowdfunding site Kickstarter, and received more than 63,000 backers and $8.6 million in pledges within a month.

In late March, the company shipped the first units to its Kickstarter backers, and in June, Ouya will be available at various retailers nationwide, including Target, Best Buy, GameStop and Amazon. Originally slated for release on June 4, that date has now been pushed back to June 25.

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Though the $99 price tag is attractive, I have my doubts about its mass-market appeal. When I got a preview of Ouya in late March, I found many of the games to be retro-style arcade games or those you’d find on a smartphone or tablet, and I’m not sure that’s going to draw people looking for popular games like Call of Duty or Assassin’s Creed.

Uhrman told me they are working with big studios to bring AAA titles to the platform, and has more than 12,000 developers registered to make an Ouya game.

But Ouya isn’t the only one playing the alternative console game. Companies like GameStick and Green Throttle also also taking a stab at the market. And software maker BlueStacks just announced its plans to bring an Android-powered game console called GamePop. Looks like it’s game on.

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The Humble Double Fine Bundle is here and it is real



Announcing the next big bundle: the Humble Double Fine Bundle ! This unique but savory bundle is a two-week, pay-what-you-want promotion featuring all kinds of amazing stuff cooked up by Double Fine. Such ordinates as: Psychonauts, Stacking, Costume Quest, Brütal Legend, and Double Fine’s upcoming, unreleased, and crowd-funded adventure game, Broken Age.

Here’s a quick rundown:

For two weeks, fans can name their price to support Double Fine (and charities) and receive the following games, for Windows, Mac, and Linux:

  • the beloved and hilarious platformer Psychonauts
  • the matryoshka doll epic adventure Stacking, debuting on Mac and Linux!
  • the adorable adventure/RPG Costume Quest, debuting on Mac and Linux!
If a buyer chooses to pay more than the average price at the time of their purchase, they will also receive:
  • the heavy metal adventure strategy rocker Brütal Legend, debuting on Mac and Linux!
This bundle is extra special with all kinds of goodies:
  • Soundtracks for Brütal Legend (original score), Psychonauts, Stacking, and Costume Quest included in FLAC and MP3 formats!
  • All the games are ready for Linux users to redeem on the Ubuntu Software Center!
  • Pay $1 or more and get Steam keys for Psychonauts, Stacking, and Costume Quest! Pay over the average and get a Steam key for Brütal Legend (highly recommended).
  • Pay $35 or more and you’ll also become backers of Broken Age, Double Fine’s crowd-funded point-and-click adventure game, and receive an ongoing documentary series by 2 Player Productions and access to a secret forum filled with awesome development updates and material.
  • Pay $70 or more and you will additionally receive a limited edition Double Fine T-shirt, available in two cool color combos!
Customers can choose to allocate a part or all of their purchase to two phenomenal charities: the Electronic Frontier Foundation (Internet freedom non-profit) and the Child’s Play Charity (providing technology & games for kids in hospitals). Because of the generous contributions of all our customers, over $11.7 million has been raised for charity!

Those crazy cats at Team Humble are absolutely thrilled (their words not mine) to work with Double Fine and put together this marvelous bundle of epic and original DRM-free and cross-platform games that will be sure to delight, impress, and clothe you (for the right price)!



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Indie 2D Fantasy ARPG Chasm leaps over Kickstarter goal

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The promising Chasm has met its Kickstarter target – and not just because it gave me an excuse to use that exciting headline. OK, so it’s mostly that, but I also like the cut of the action RPG’s jib. The Symphony of the Night/Zelda/Diablo-inspired sidescroller has brought in all $150,000 required to make the game happen. It’s still a few…hundred thousand dollars shy of achieving all its stretch goals, but there are five days to go before Mr Kickstarter bangs his power-gavel and declares Chasm’s funding campaign “OOOOOVEERRRRR”. Also: Mr Kickstarter is a robot.

While wait for Discord Games to, y’know, finish making it – development would probably go a lot smoother if I stopped poking them with a stick – remember that there’s a demo here and also on the Kickstarter page, for PC, Mac and Linux. If you’re too afraid of that great fiery sky-ball to leave the house, I can’t think of a more ironic game to play today.



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Strange Puzzle Game “Kairo” Launches on Steam for Linux



Kairo, a puzzle game developed by Richard Perrin and published by Lupus Studios, has been released on Steam for Linux and on multiple platforms.

Players will enter the lost world of Kairo and start to explore ancient and forgotten monuments.

Each room is unique and each puzzle will provide a different experience for the players. Your role will be to bring old machines back to life and to learn the mysteries behind them.

Don’t be fooled by the simple looks of the gameplay, the game will require a decent system to run properly.

Linux System Requirements:

  • OS: Ubuntu 10.10
  • Processor: 2GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0
  • Hard Drive: 1 GB HD space.
More details about Kairo can be found on the Steam website

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Shovel Knight Kickstarter Surpasses Goal



The Kickstarter campaign for Shovel Knight ended, earning more than $311,000.

Shovel Knight’s Kickstarter not only reached the minimum financial goal of $75,000 needed to make the game, but also surpassed the highest stretch goal of $300,000.

With funds now procured, the game will enter its development cycle. It is planned for a release on the PC, Linux, Mac, Wii U and Nintendo 3DS. The game is expected to release in September.

Made by Yacht Club Games, a development studio founded by former members of WayForward Technologies, Shovel Knight is a platform adventure designed to look, play and sound like an 8-bit platformer in the style of classics from yesteryear. The developer said games such as Castlevania and Mega Man served as inspiration.

Players take control of the titular hero Shovel Knight as he faces off against an evil enchantress and the Order of No Quarter, a cadre of evil knights pledging to protect her. Together they have taken over the knight’s kingdom and kidnapped the knight’s lover. Its up to players to recover both from their clutches. Armed only with a ShovelBlade and a giant determination, the knight must jump, strike and dig his way to reclaiming both from the evil organization and their army of evil underlings.

Shovel Knight will include challenge rooms found in the main game. A gender swap mode will allow players to switch the gender of their hero with the story changing accordingly. Gamers can also play the story mode as one of three of the boss characters encountered during the game. The three boss playable bosses will be decided by fans in a poll held by the developers.

Additionally, the game will include achievements, a music player and the ability to replay a more challenging version of the game with all weapons and items fully upgraded once the campaign has been beaten.

Besides a single player mode, a four-player multiplayer battle mode will allow players to combat one another. The mode will also feature all playable versions of bosses belonging to the Order of No Quarter and their leader, the Enchantress.

Backers of the project will be receiving their appropriate rewards based upon how much they pledged to the project and the benefit tiers they selected.



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Linux Support for Age of Wonders III

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Reader Mikael wrote in and directed us to the Age of Wonders 3 Facebook page where developer Triumph Studios have asked to hear from Linux users so that they can gauge support for a port. The game is described as:

Age of Wonders 3 marks a modern remaining of the series, where players join a clash of kings, queens and dark lords for the spoils of an ancient paradise. By introducing unique RPG-inspired classes and specializations, players are able to craft empires of their own design, developing unique strategies and play styles. The world-changing conflict plays out on sweeping landscapes, loaded with mythical locations waiting to be uncovered, conquered and exploited.
Age of Wonders 3 is still in development and scheduled to be released this fall. Here’s some gameplay footage released during GDC:



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Torment: Tides of Numenera - Just 3 Days Left!

Torment: Tides of Numenera only has a couple of days left. Linux Game News wanted to give you a heads up from inXile Entertainment, showing just how incredible the game and campaign are progressing.





TL;DR: Torment Sourcebook for Numenera Tabletop game, Pat Rothfuss Digital Comic and Companion, New Stretch Goals, Technology Test (video below).



You may be curious about what will happen this last week. From us, you can expect another video or two, a Vision document, and a couple more treats.

In terms of funding, it is typical for a large-ish video game Kickstarter to gain around 20% of its total backers within the last few days – even those that end more slowly have about 15% during this time. In extreme cases, one-third or more of the total funding can arrive during the final days. And most of this is in the last day. Each Kickstarter is unique, and Torment gained a lot of attention early, but $4M or more is very attainable.

Only 3 days remain, but much is still possible. We pledge to use every dollar to make Torment better and we thank you for your continued support and for spreading the word!

New Add-Ons

We have some new add-ons for you to consider, courtesy of Monte Cook and Pat Rothfuss! To learn how add-ons work, check out our tumblr site.

Digital Numenera Torment Sourcebook – $12 (Add-on EXCLUSIVE)

In part because of the success of the Kickstarter, and the clear appeal of Torment, Monte Cook will be adding a tabletop supplement to Torment to the Numenera product line. This will be a roughly 160-page sourcebook that details the major areas of the game, along with optional rules (like the Tides), creatures and items of Torment, and the major characters. Digital copies of this sourcebook are available only as an add-on — and won’t be available at this price outside of this Kickstarter.

Digital Comic by Pat Rothfuss – $8 (Add-on EXCLUSIVE)

Pat Rothfuss will write a digital comic (at least 12 pages) related to the Torment characters and story. It may even be about the companion he will be designing and writing (see below! =) ). It will be released before the game ships. This digital comic is available only as an add-on.

Hi-res Digital Concept Art + Digital Map – $4

The high resolution digital map is now included in the Hi-res Digital Concept Art, so it is now available in the $50 Tier. The hi-res digital concept art collection (including the map) is now also available as an add-on for any Tier.

Torment Will Take a Little More Time

We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.

Many of you have asked if the unexpected support we have received will require us to push back the release date. While we do not yet know what our final development budget will be, we do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000. (We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter.) We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.

Goals Achieved: Pat Rothfuss Joins the Team (and also writes a companion and comic)

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We reached our $3.25M Stretch Goal this past weekend, and Pat Rothfuss now joins our ranks. And further, he’s willing to not just write for an area, but to also write one of the companions. I had the pleasure of meeting Pat for the first time this past Sunday night, as he was in the area for Wondercon. He had been reading about Torment’s story and characters and was inspired by an idea he had for a possible companion. I think it sounds very cool, though I told him he’ll have to persuade Colin. =) Pat will write a companion (either this idea or some other – he’s agreeable to whatever Colin deems best) at a new $3.4M Stretch Goal (by the time you read this we’re already almost there!).

We also reached the 6th Fathom as we crossed 60,000 backers. We’re within 1,000 Likes on Facebook to add a 7th.

And yesterday we passed by the $3.35M Stretch Goal as well, and will be adding Lacunae to the Castoff’s Labyrinth. Lacunae are figments of your mind that represent parts of yourself (or do they?). Through conversing with a Lacuna, you’ll discover puzzles and quests, and might even enhance your own abilities. As we delve to deeper fathoms, you’ll be able to find more Lacunae with whom to interact.



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Humble Weekly Sale featuring Tripwire Interactive and 3 more games added to Humble Mobile Bundle

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More games! More bundles!

We just added three more games to the Humble Mobile Bundle and we’ve got a new Humble Weekly Sale featuring three unbelievable games from Tripwire Interactive!

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Check out this new Humble Weekly Sale with three multiplayer games from Tripwire Interactive! Pay what you want, starting at $1, to get Steam keys for Red Orchestra: Ostfront 41-45 and Red Orchestra 2: Heroes of Stalingrad - GOTY, plus awesome soundtracks. If you pay more than the average, you’ll also get the complete Killing Floor package with character and weapon expansion packs!

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This sweet deal will only be live for one week, so make sure to pick up your Tripwire Interactive bundle before it’s gone!



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The Humble Mobile Bundle now contains nine wonderful games, with the following three additions: Funky Smugglers, Raiden Legacy, and Another World!

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If you have already purchased the bundle, you can access the games right now from your Humble Bundle download page (or Humble Bundle app!) and play them for free. If you haven’t purchased a bundle yet, pay over the average price to receive this awesome bonus content!



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Knights of Pen & Paper +1 Edition Announced

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Paradox Interactive announced that they will be bringing the mobile meta-RPG game Knights of Pen & Paper to PC, Mac, and Linux platforms in a new version called Knights of Pen & Paper +1 Edition. The publisher is forming a partnership with Behold Studios to bring the game to consumer desktops with new features, improvements and content. The +1 Edition will also be released to mobile devices when it launches across all platforms in the Second Quarter of 2013.

“When we first saw Knights of Pen& Paper, the game scored a natural 20 on its Charm Person roll,” said Shams Jorjani, VP of Business Development and Corporate Paladin at Paradox Interactive. “We knew it was the kind of title that was right up our alley, and we’re glad to be able to keep supporting the Brazilian developer community with new partners like Behold studios.”

The +1 Edition is an RPG where players control players that are gaming at their dungeon master’s table. Players will be able to go on adventures with other tablemates and spend their loot to boost their warriors and mages while also improving their snacks, game table and source books. Full campaigns can take player characters through a wide selection of monsters and quests, all classically rendered in retro pixel art. All this and the joy of watching the characters fight with the DM about random encounters.



You can find more info about the game by visiting Paradox’s Website.

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GDC 13: Microsoft’s big Windows 8 development push

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New developers, games and big stats OS

Microsoft revealed a plethora of impressive statistics today for Windows 8 as it makes a big push to bring more games and developres to the platform at GDC.

Speaking to Develop, Windows director of communications Christopher Flores said the computing giant has attracted a wave of developers to Windows 8, including PopCap, Glu, GameHouse and Disney, and revealed new and upcoming games such as Bejeweled Live, Samurai vs. Zombies and Temple Run Brave.

Flores also touted some impressive sale and installs stats that it hopes will attract yet more studios to develop for its platform.

He stated that 60 million Windows 8 licenses had been sold during the first two months of launch, matching the “record-setting” sales in a similar time period for Windows 7.

He added that to date, 670 million Windows 7 licenses had also been sold, and stressed that all of these users could upgrade the OS to Windows 8.

The Windows Store meanwhile has accrued more than 100 million app downloads in its first two months, with the number of apps quadrupling since its launch. In fact, Flores said the store had seen double digit growth in the number of visiting users week over week since its October launch, with 95 per cent of the apps available having been downloaded.

And according to Steam’s recent hardware and software survey, almost ten per cent of the digital distribution platform’s userbase are said to be running Windows 8, and is currently the fastest growing OS on the service.

Flores added that there were now more than 1,800 certified systems for Windows 8 and Windows RT.

As for revenue share on the Windows Store and what benefits successful developers can receive on the platform, it was reiterated that should an app pass $25,000 in sales, developers can then start receiving an 80 per cent share of all subsequent sales, instead of the usual 70/30 split.

The announcement of sale and usage stats for Windows 8 as well as new developers supporting the platform comes as Microsoft also revealed a number of development tools coming to Windows Phone 8.

Development platforms Unity and Marmalade have both opened beta testing for the platform, while a new version of 2D open source and cross-platform game engine Cocos2d-x has also been released for Windows Phone 8 aligned with the Cocos2d-x v2.1 API.

From Linux Game News:

Personally, some of this information could be correct. However we have seen a huge influx of Linux based game development in both Indie and bigger game companies, let alone crowdfunding.
As the statistics for Windows 8 pour in. In no way should we be convinced they are 150% accurate.

The recent news of Havok’s Project Anarchy making a further 3D availability on Android and other platforms is a prime example of where game development is growing.

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Team Fortress 2 for Linux Receives Important Fixes

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Team Fortress 2, the online multiplayer game developed by Valve, has received an update for all supported platforms, including Linux.

Team Fortress 2 features a large number of multiplayer modes, such as Capture the Flag, Control Point, Payload, Arena, King of the Hill and more. Players can choose one of the nine classes: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy.

Highlights of the Team Fortress 2 update:
  • A bug that caused players to be invisible in the world has been fixed;
  • The Engineer’s bots are now working properly in Mann Vs. Machine;
  • The Ready Steady Pan tournament medal has been added for Season 2;
  • The Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin are now working properly.
Check the official announcement for more details about the update.

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