News Steam Client Update and Feature upgrade

Just yesterday, Valve announced a new, major stable update to the Steam client. Hence a big release across all supported platforms, including Linux, Mac and Windows PC.
This update includes all the improvement which those using the Beta channel were able to test. While this also looks like there was an update to the Privacy Policy. This is in order to comply with the Privacy Shield Framework.
So one of the changes includes the use of web links on the Steam Support pages. This include the “Change Password” wizard. Hence a higher bandwidth options for 4K streaming via the In-Home Streaming feature. Plus better download and patching speeds when games are installing to a traditional non-SSD hard drive.
So the In-Home Streaming functionality is finally modernize support for NvFBC. This is put to use on Linux system with the latest Nvidia graphics driver install. Now there is even support for Steam Controller personalization during streaming. While Big Picture mode now displays game names in the Library page. This takes place when the client is not able to load the artwork. And users can now access the music settings page in the Settings dialog when using the Steam Overlay.“Linux users should consider upgrading your udev rules to allow Steam access to /dev/hidraw* , as described here.”
For Linux users, today’s Steam client update fixes various issues reported by users. Things like attempting to install games on filesystems that report abnormally large sector sizes, such as ZFS. Finally, Steam Configurator support is put into effect for the PlayStation 4 Dual-Shock controller.
Who has been using a PS4 Dual Shock Controller on Linux? What has your experience been?“Added Steam Configurator support for PS4 Dual Shock Controller. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support. PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.”
